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| A List of known Clan Jutsu | |
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| Subject: A List of known Clan Jutsu Tue 03 Nov 2009, 3:14 am | |
| [ Doujutsu ](*Note The List below are jutsu taught by the clan to Setoshi, some have his former clan members name within them, please disregard)- Spoiler:
Name: Chouzetsugan [Transcending Eye] Rank: - [Jounin Level] Range: 500 meters Jutsu Type: Kekkei Genkai Elemental Affinity: Souton - Phasing Clan: Onoda Description: Chouzetsugan is a powerful doujutsu technique with multiple applications. Firstly, it gives the Onoda user something akin to X-ray Vision. The detail and specificity of the Chouzetsugan changes with levels and personal abilities, but there are usually fairly common thresholds. At Jounin level the Onoda user will be able to see and/or attack the skeletal system, muscular system, digestive system, respiratory system, cardiovascular system, nervous system, and immune system. Also, the range of the Chouzetsugan will increase greatly. The range will increase to that of about the Byakugan, though without such fine detail discrimination and in only in direct line of sight.
The second application of the Chouzetsugan is literally photographic memory. The Onoda user will be able to, literally, take pictures with their doujutsu and extract the memory later. However, the Onoda user will not be able to hold and infinite number of memories and pictures. At Jounin level the Onoda user will be able to hold a maximum of fifty pictures or memories. They will exist indefinitely and will not lose details with time. At any time the Onoda user will be able to delete memories and/or photographs and then replace them with others. Deletion is instantaneous and, once complete, the Onoda user will simply have a regular memory of the event.
The third application of the Chouzetsugan can be used to "predict" attacks on a superficial level. After watching an opponent for a good amount of time [a few posts] the user will be able to see an opponent's strategy and correctly predict movements or certain precursors to attacks. This is made easier when watching handsigns, as an Onoda's photographic memory allows them to predict elemental attacks as well as plain chakra attacks. Chouzetsugan users can also predict some movements but not to the same extent.
The fourth application of the Chouzetsugan is usually used in conjunction with the second application, although it is more battle related. The first step of this move is to take a 'mental picture' of an opponent using the second application of the Chouzetsugan. The Onoda user will then have to manipulate the picture or a series of pictures to form a move or a set of moves. Once the move in the Onoda Clan member's mind is completed, they will need to implant it into their opponents chakra system via most Kekkei Genkai jutsu.
At Jounin level the Onoda user will be able to implant moves or ideas that extend over a period of two minutes. The Onoda user will be able to affect most aspects of their victims actions and most aspects of their susceptibility to attacks. At Jounin level only one successful hit needs to be made for transmittance.
Name: Hanbusshitsu Chouzetsugan [Antimatter Transcending Eye] Rank: - [Jounin Level] Range: - Jutsu Type: Kekkei Genkai//Doujutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Must be taught by Onoda Hiro or Onoda Tetsugaku] Description: Hanbusshitsu Chouzetsugan is the second form of the Chouzetsugan, the foundation of the Onoda Clan. The Hanbusshitsu Chouzetsugan, unlike other comparable Doujutsu, does not maintain the advantages of the first level of the Chouzetsugan. For Onoda Clan members, they must use one eye or the other to receive different abilities. The Hanbusshitsu Chouzetsugan allows an Onoda Clan member to see phase boundaries in a variety of colors. Through those phase boundaries a variety of techniques have been built. The Hanbusshitsu Chouzetsugan is a much more offensive based technique that the more defensive and supplementary Chouzetsugan. It is quite powerful.
Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." By using this definition, Onoda Clan members can see the phase boundaries [which come in a variety of hues] and are therefore able to match the phase boundaries of their own bodies. Phase boundaries are organize much like a color wheel and contain the primary colors [red, blue, yellow], the secondary colors [green, orange, and purple], the tertiary colors [red-orange, yellow-orange, yellow-green, blue-green, blue-violet, red-violet], and the neutrals [black and white]. Which colors match with which objects vary from person to person. However, blue most often represents water or liquid-based objects, red most often represents earth based objects, and yellow most often represents fabricated objects. Everything else falls somewhere in between.
There are three currently know types of phase boundaries: antiphase boundaries, pseudophase boundaries, and neutral phase boundaries. Extending from these three specific phase boundaries are a number of specific techniques. Antiphase boundaries usually deal with the breaking down of objects, pseudophase boundaries usually deal with the integration of objects, and neutral phase boundaries usually deal with the blocking or hindering of objects. Antiphase boundaries are always complementary colors [opposite on the color wheel], pseudophase boundaries are always analogous colors [next to on the color wheel], and neutral phase boundaries are always the neutral colors [black or white]. The Hanbusshitsu Chouzetsugan has no other additional abilities. The Hanbusshitsu Chouzetsugan, as discovered by Onoda Hiro and Onoda Tetsugaku, can only be learned through these two individuals. The Hanbusshitsu Chouzetsugan can be used by Chuunin+ only.
Name: Chouzetsugan [Transcending Eye] [Single Activation] Rank: - Range: - Jutsu Type: Kekkei Genkai Elemental Affinity: Souton - Phasing Clan: Learned by Onoda Hiro Description: During his years as a scholar in the Onoda complex, Tetsugaku Onoda discovered a method of activating the Chouzetsugan in only one chosen eye, either right or left. At the time, the ability was not considered useful by the Onoda at large and the research was not recorded, though many hoped that Tetsu would be able to derive more useful applications for the ability. During his years of wandering and contemplation, Tetsu realized that by using the Chouzetsugan in one eye while leaving the other unaltered gave him a unique perspective. While the Choutzetsugan allows the user to see through objects and enhance memory, allowing the user to learn to adapt and predict maneuvers, the benefit of this experience is limited to when the Chouzetsugan is active. By leaving one eye unassisted, the natural memory is involved, allowing for the experience to transcend into normal thought process. Hiro Onoda learned this ability from Tetsugaku Onoda in the thread provided above.
For example, if a man wearing a cloak draws a dagger within the cloak, turns it once over in his hand, then curls his hand back to through it, the Chouzetsugan is able to view all of these actions. But by viewing this action with both the Chouzetsugan and the unaided eye, the unaided eye views the identical actions underneath the cloak. This allows an Onoda to learn the subtle intents of body movements, which in turn allows them to interpret other physical actions in the future without the aid of the Chouzetsugan. This skill truly grows with experience and time and perhaps by itself is not one with any immediate benefit at all. But a skilled Onoda with the foresight to use this ability will, in the future, become a wise fighter without the need to rely on their bloodline eyes. It should be noted that at Chuunin level, jutsu requiring the Chouzetsugan can be used while only one eye is active.
(*Note Setoshi has a Photographic Memory due to his Kekke Genkai)
Last edited by Bliss on Tue 03 Nov 2009, 3:51 am; edited 1 time in total |
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| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 3:25 am | |
| [ Ninjutsu ] Name: Utsuru Gekai [Projected Surgeon] Rank: - [Jounin Level] Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This attack is a variation of Shintosuru Gekai. With this technique the Onoda user will be able to project or shoot their phasing chakra at opponents. It's much like a projectile, but practically invisible. It has the same effects as the Shintosuru Gekai. This attack is completely invisible at Jounin level.
Name: Magirekomu Ansatsusha [Lost Assassin] Rank: - [Jounin Level] Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, with appropriate skill of the Onoda, does not require handseals. Simply by moving Souton chakra to their skin throughout their entire body, the Onoda will be able to phase into the nearest object, usually a tree or even the ground. They will be able to freely travel through the object as long as they are molding chakra to their skin. Because most Onoda have excellent chakra control, this jutsu is not incredibly taxing. With proper chakra control, which Hiro has obtained through training, Hiro can now Phase a portion of her body through attacks. At Jounin level it can only be physical attacks in a certain area. This includes all Taijutsu and certain forms of very physical Ninjutsu. An Onoda will be able to avoid attacks by phasing their body parts so that they attacks pass through them. This application of the Magirekomu Ansatsusha can only be used twenty-five times per battle.
Name: Makotoni Magirekomu Ansatsusha [Truly Lost Assassin] Rank: - [Jounin Level] Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This justu, with the appropriate amount of skill, does not require handseals. By molding chakra to their skin the Onoda will be able to completely disappear from sight along with the chakra and chakra signature. And, yes, this means that they will be completely invisible to the Sharingan and the Byakugan. At Jounin level, this jutsu covers all senses. A user can also pass this ability onto other objects by simply injecting their Souton chakra into it. The object will turn invisible and remain invisible as long as Souton chakra is flowing through it. The object will stay invisible without a flow of chakra for a certain amount of time. Usually until the chakra dissipates. A Jounin level this is about forty seconds at the maximum.
Name: Toorima [Phantom] Rank: - [Jounin Level] Range: Close - Far Jutsu Type: Ninjutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Developed by Hiro Onoda Description: Toorima is an evolved form of Reiten Kuukiteikou. By using a larger amount of chakra, and Hiro's increased control, the girl can move even faster. The principle is the same: by decreasing air-resistance, Hiro can move faster through the molecules of the air. However, Hiro even takes it one step further so that she is basically phasing through the air, effectively frictionless. Hiro will then seemingly step to different locations, using bursts of chakra to give her immense speed. It will appear to opponents that she had seemingly teleported to a different location. Hiro cannot attack while in this state nor perform handsigns of any kind. Which, really, is a good thing because this jutsu does not require handsigns. Only chakra control and, well, chakra.
Name: Kurokaze [Black Wind] Rank: - [Jounin Level] Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Unique to Hiro Onoda Description: This jutsu is closely associated with the Yakuzaishi Armor, which is now in Hiro's possession. By using her command of the armor, Hiro can create large clouds of her chemicals instead of just injecting them. This jutsu can be incredibly dangerous for many shinobi, because it is possible to fall victim to one's own cloud of chemicals. After an operation, however, Hiro has gained powerful resistance to most poisons and toxins. The clouds can vary in size, depending on the amount of chakra used, by they will most often cover and area of about ten feet by ten feet by ten feet. This jutsu is also dangerous, especially for opponents, because the release of the chemicals is instantaneous, after the appropriate handsigns have been made, and the chemicals will be odorless, colorless, and cannot be distinguished by chakra sensing. The chemicals will also be made of incredibly small particles, which increases the rate at which they can be absorbed (through the lungs or skin). However, this also means that the clouds of chemicals will disperse much faster. The list of available chemicals can be found below included with the clan.
Name: Matagaru Hara [Extended Field] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Learned by Onoda Hiro Description: The Onoda's ability to phase is born in their blood, the manipulation of molecules second nature. With diligent training and improved chakra control, an Onoda clan member is able to extend a field of Phasing chakra around physical objects, tuning their molecules into the phasing ability the Onoda possesses. This is simply an extension of their natural ability to phase through objects (as one who phases through an object does not lose their clothing, after all) but in an extended range. At this rank, a user is able to allow another person of the same or lesser size phase with them through an object.
Name: Juubun Feizingu [Perfect Phasing] Rank: C Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Learned by Onoda Hiro Description: A supplemental ability learned by Tetsugaku Onoda. During his years of self-exile, Tetsu continued his research on the Chouzetsugan, trying to discover its deeper secrets. As a result, he spent a great deal of time studying objects closely. The first fruit of that study was the Chameleon Shell, when he realized that pigments could be memorized and altered. The second of that is an understanding sympathetic frequencies and molecular vibrations of objects, particularly larger ones at rest. Using his Chouzetsugan, Tetsu is able to quickly analyze and object and determine which portions of it are most like his own natural frequencies. This allows him to find a path of least resistance while phasing through an object, using less chakra and moving more efficiently and fluidly. This jutsu doesn't work on small objects that may be incoming (ex. shuriken).
Name: Kinen Souken [Memory Compilation] Rank: C Range: Mid Jutsu Type: Kekkei Genkai Elemental Affinity: - Clan: Learned by Onoda Hiro Description: An expansion on the Chouzetsugan's ability to implant memories on the target. Following the same limitations as the Chouzetsugan's standard ability, Tetsugaku Onoda has learned to take regular memories from his mind and to use the Chouzetsugan to "take the picture" from memory alone. This allows him to use images and experiences from his vast experience and use them as part of his standard ten snapshots. Also, Tetsu is able to compile memories atop of each other, mixing pieces of images from many experiences. This allows him to create a memory that never even existed and yet the target experiences it as if they were absolutely real. Hiro was able to learn this jutsu from an encounter with Tetsugaku Onoda.
Name: Ketsueki Shikaku [Blood of the Assassin] [Forbidden Technique] Rank: B [Chuunin Level Only] Range: Self Jutsu Type: Ninjutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda Description: Originally created by Onoda Akihiro, the Konohagakure clan leader. Delving into the furtherest realms of Onoda and Souton abilities, the man was able to produce Ketsueki Shikaku. By cycling Souton chakra throughout ones chest, especially near their own heart, Onoda clan members can increase their heart rate to beat at an excess of over 400 times per minute. In times of stress, this jutsu can be a great asset. This jutsu will increase the rate the adrenaline flows through an individuals veins and will allows the Onoda clan member to react in mere milliseconds, faster than even those with intense physical training. At its highest level this can even allow Onoda clan members to even snatch projectiles from the air, no matter how small or fast. This jutsu cannot be used in an excess of three times per battle. If overextension occurs, permanent damage may result. This jutsu takes very little chakra, but can yield rather large results. While in the "Assassin State" one must be very careful not to obtain any cuts or lacerations. Bleeding out is a very large problem, considering how fast and with what pressure the heart is pumping blood. The longterm effects of this jutsu are currently unknown, but caution has been given. Akihiro has long ago labeled this an Onoda Clan forbidden technique. As such, this jutsu can only be taught to an Onoda Clan member by himself, personally, or his niece, Onoda Hiro. They are the only two Onoda Clan members at this point who are able to use Ketsueki Shikaku.
Name: Reiten Kuukiteikou Yokoana [Zero Resistance Tunnel] Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu is derived from Reiten Kuukiteikou. By using a similar principle, it is now possible for Onoda members to create literal tunnels in which air-resistance is less or radically decreased. The Onoda members will project their Souton outward in any direction they chose and they will then be able to use that Souton tunnel for a variety of purposes. This jutsu is invisible to the naked eye. The tunnel will be about six feet in diameter and will extend outward about fifteen to twenty meters. After about five minutes [three posts] the tunnel will simply disappear.
Name: Fantomu Hara [Phantom Field] Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By the use of neutral phase boundaries [both black and white] it is possible to create movable forcefields that can block objects and even humans. An Onoda Clan member will perform the necessary handsigns and then push their hands together, Souton - Phasing chakra with the appropriate phase boundary in between. They will then pull their hands outward to create a shield that will always be exactly four feet by four feet. The shield, regardless of phase boundary, will be invisible because of the use of Souton - Phasing chakra. A neutral phase boundary of black allows the shield to block all solid objects [shuriken, senbon, etc.] but allows all types of chakra related energy to pass through. For example, if a shuriken was thrown with Fuuton - Wind chakra surrounding it then the Fuuton - Wind chakra would pass through the shield and the shuriken would be stopped. A neutral phase boundary of white does the exact opposite. Two different shields cannot be used at the same time. These shields can easily be moved by the Onoda Clan member and can even be used to push opponents backwards or to strike opponents. A neutral phase boundary of white will only separate chakra that has been molded. Chakra held within a person will not be blocked.
Name: Jaaku Gekai [Wicked Surgeon] Rank: B Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda [Chuunin +] Description: Jaaku Gekai - Wicked Surgeon is, literally, a more advanced form of the Shintosuru Gekai - Deadly Silent Surgeon. Onoda Clan members will only be taught Jaaku Gekai when they are of age, usually around the rank of Chuunin. This technique uses the principle of half-phasing, allowing an Onoda Clan member to work through a solid object much like water rather than simply passing through cleanly. Using this principle of half-phasing, and Onoda Clan member can reach inside of an opponent and pull out ligaments, bones, tissues, organs, etc. This jutsu is necessary in order to actually give and Onoda Clan member gripping powers when attempting to remove a structure from an opponent. This jutsu can be activated without handsigns, much like the Shintosuru Gekai, and can be deactivated by simply cutting off one's chakra. Name: Kage Bunshin no Jutsu [Shadow Clone Technique] Rank: B Range:- Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin. Hiro was able to learn this jutsu as a reward for having been chosen as a General of Fire.
Name: Shuriken Kage Bunshin no Jutsu [Shuriken Shadow Clone Technique] Rank: A Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: Shuriken Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown shuriken. This is an advanced offensive technique that involves a few handsigns and concentration. It is very dangerous however and is therefore only taught to those of skill. Hiro was able to learn this jutsu as a reward for having been chosen as a General of Fire.
Name: Kunai Kage Bunshin no Jutsu [Kunai Shadow Clone Technique] Rank: A Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: Kunai Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown kunai. This is an advanced offensive technique that involves a few handsigns and concentration. It is very dangerous however and is therefore only taught to those of skill. Hiro was able to learn this jutsu as a reward for having been chosen as a General of Fire.
Name: Bunshin Bakuha [Shadow Clone Explosion] Rank: A Range: - Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: At first glance the clone appears to be a normal Kage Bunshin, but one can detonate the clone at any time to form a very large explosion. It is a very dangerous move that can only be done by a master of the Kage Bunshin no Jutsu. However, the user must decide before creating the clone whether or not it will explode, and the clone will not last forever, and it will go out with a bang. Hiro was able to learn this jutsu as a reward for having been chosen as a General of Fire. Name: Bunshi Supuraisu [Molecule Splice] Rank: A Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using pseudophase boundaries it is possible for Onoda Clan members to effectively "splice" objects together. By determined the phase boundaries of two different objects and aligning their phase boundaries to at least an analogous level, it is possible to combine those objects. Once an object has been spliced, an Onoda Clan member can use this jutsu to once again unsplice it. Onoda Clan members can only effectively splice an object in a twelve-inch by twelve-inch area for Fuuinjutsu. If not using ink and applying it to some surface, the Onoda are restricted to a four-inch by four-inch area. Any larger is beyond their control. For example, as with the alternative method of splicing, an opponent's clothing may be spliced to the floor, leaving them no way to move as long as they are restricted by their clothing. While a useful technique, when using splicing for something other than Fuuinjutsu the process is not instantaneous and this can leave the opponent with a window of opportunity to escape.
Name: Onryou [Revengeful Phantom] Rank: A Range: - Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Developed by Onoda Hiro Description: A literal upgrade from Toorima. This technique employs the use of a slow, continually release of chakra over a long period of time rather than a rapid release in a single moment. The overall effect is a sustained ability. Using this principle, Hiro can perpetually release her chakra over a period of time to enhance her speed to inhuman levels. Unlike Toorima, it is not used for quick bursts of speed though it can be used to that extent if Hiro is willing. Rather, this jutsu allows Hiro to increase and decrease her air resistance as she sees fit allowing her to travel as fast or as slow as she wishes. This jutsu was recently developed by Onoda Hiro, having recently been training with her speed. This jutsu will last for a period of ten posts, at which point it will have to be reactivated.
Name: Fantomu Ken [Phantom Blade] Rank: A Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using antiphase boundaries and neutral phase boundaries, it is possible for an Onoda Clan member to create a field of swords made from Souton - Phasing chakra and energy. The swords will number to about thirty to fifty [depending on the shinobi] and will be incredibly sharp. These swords are shaped much like any plain katana and are fairly short, about four feet in length. The Onoda Clan members can then sprint around the field, calling on these swords whenever they wish. A sword, once called, will move to their hand like a homing device. However, once touched, the sword can only then be moved physically. Once a sword has been touched for a period of about forty to fifty seconds it will disappear, meaning it can only be used for a short amount of time. The Onoda Clan member will then use these fairly disposable swords to overtake an opponent in an onslaught, blocking and disintegration both their bodies and attacks with these swords. The swords can change their phase boundaries at the will of the user but once again, once touched, their phase boundary cannot be changed. The Onoda Clan member can deactivate this jutsu whenever they please, causing the swords once centered in a circular pattern to disintegrate. These swords cannot be touched by an other individual except its creator. Name: Doton: Kiretsu Koutai [Earth Release: Fissure Shift] Rank: A Range: Close to Mid Jutsu Type: Taijutsu//Ninjutsu Elemental Affinity: Doton - Earth Clan: - Description: The ultimate culmination of two straight years of training. Pulling information and a foundation from Zatoichi Sadao, Hiro was able to develop this technique. Zatoichi's technique was built upon controlling Fuuton - Wind through base Taijutsu maneuvers and extending his range through Ninjutsu. The result was the direct use of Ninjutsu-like techniques without handsigns and at a far increased range. Zatoichi's technique is built from three different forms, using the position of the hand to develop different power types and accuracy types. Hiro, however, has translated this jutsu to be much more free form. The attacks available to Hiro are, literally, limitless.
Hiro, having used chakra-conducting materials from her suit, allows the girl to push her chakra into the earth. Of course, this is a very controlled procedure. Hiro first picks up on the vibrations naturally moving through the earth by simply interpreting the vibrations with her Doton chakra. Then, Hiro will push her chakra into the earth. Usually, in a specialized and localized area. Hiro will then, with hand motions, move her chakra and the earth that encases her chakra for attacks. This is a form of advanced Doton manipulation and allows Hiro to quickly pull off maneuvers that would otherwise be impossible. Obviously, attacks made from a greater distance require the use of more chakra. However, as a small concession, her chakra leaves a small remnant path as it travels toward the target area. This area of remnant chakra, usually quite small, requires no additional chakra to manipulate as the chakra needed is already in place.
Obviously, the amount of earth moved and the distance from the user is directly proportional to the chakra cost. At this point, Hiro is quite powerful at a close to medium range and has a high degree of manipulation. This type of manipulation relies heavily on bodily movements and, as such, Hiro is rarely ever stationary when using this jutsu. Her feet, additionally, are almost always planted. Without her feet planted against the ground, she cannot before this technique. However, she can make use of the aforementioned remnant areas. As a note, the remnant areas only exist for a period of three posts at which point they will disappear and advantage of them cannot be taken.
Name: Doton: Chikei Fuuinjutsu [Earth Release: Terrain Sealing Art] Rank: - [Dependent upon seal] Range: - [Dependent upon seal] Jutsu Type: Ninjutsu//Fuuinjutsu Elemental Affinity: Doton - Earth Clan: - Description: This technique has a foundation in Doton: Kiretsu Koutai and could be considered a subset of that technique. Fuuinjutsu is Hiro's main skill, especially in dealing with weaponry. Hiro, extended from that, decided to develop a technique that would allow her to expand her abilities much farther. Using the principles of Doton: Kiretsu Koutai, Hiro would expand her chakra outward with the image of the desired seal in mind. Hiro, will then, bring her hands downward which will then create a depression in the earth in the form of the seal. The advantage of using seals over normal Doton - Earth techniques is that it can be activated remotely, at any time, and allows for a greater amount of variation.
| Fuuinjutsu List |
Name: Fuuhappa [Explosive Seal] Rank: C Range: Close to Mid Description: A seal that appears in the form usually seen with explosion notes. The size of the seal is directly proportional to the blasting force. The seal can only expand out to the the medium range. At the maximum, this seal can cause an explosion equivalent to ten explosion notes. However, instead of a single localized explosion it would be expanded out over the entire area. As such, the main blast is not quite as strong as it would be if it was all in a single area, but it is still fairly powerful. When activated, the seal will glow blue for a moment and then the sealed area will immediately explode.
Name: Fuuryouken [Hound Seal] Rank: C Range: Close to Mid Description: A seal that appears in the form usually seen with summoning contracts, especially those associated with wolf-like species. The size of the seal is directly proportional to the number of hounds that will appear. The seal will be draw and the ground where the seal is located will suddenly begin to crack. From the resulting fissure a number of earthen wolves will appear to snap and bite at the opponent. Only the top halves of the wolves will appear and they will be fairly stationary within their location. However, simply because the wolves consume the entire area of the seal they are somewhat difficult to avoid. When activated with seal will make a sharp snapping noise before the hounds appear.
Name: Fuusupaiku [Crimson Spike Seal] Rank: C Range: Close to Mid Description: A seal that appears in the form usually seen with weapon seals or the like. The size of the seal is directly proportional to the number of spikes that will appear. The seal can only expand out to the medium range. The seal will be drawn and the ground where the seal is located will suddenly sound like it is cracking. In the next moment, a number of deadly spikes will rise from the ground. The spikes do have some impaling power, but are more so effective with blunt trauma. The spikes will rise in every direction, which can sometimes make them difficult to avoid. The spikes, depending on Hiro's preference, can either rise all at once or at regular intervals, expanding outwards from the middle or moving outside it. This differentiations will be made when drawing the seal.
Name: Fuunyuusho [Earthen Prison Seal] Rank: C Range: Close to Mid Description: A seal that appears in the form usually seen with barriers. The size of the seal is directly proportional to the size of the dome. The seal can only expand out to the medium range. The seal will be drawn and on the ground where the seal is located a dome will suddenly begin to rise. The rise will take a few seconds, rising from the edges of the area, and converging at the top. The barrier is not incredibly powerful, but it can be used to hold an opponent in place or slow an opponent down. It can also be used as a distraction, to hide within the barrier and then phase outwards to leave the opponent unaware.
Name: Fuukaishou [Liquidation Seal] Rank: B Range: Close to Mid Description: A seal that appears in the form usually seen with water relative type Fuuinjutsu. The size of the seal does not play any part in the power of the seal. When the seal is placed and then activated, it will immediately liquidate the earth in the immediate area. This causes a sort of sinkhole to form with a very dense and nearly sticking material. Any shinobi caught in this area will most likely be stuck. The liquidated earth most often acts as quick sand more than anything else and increased struggling causes the target to sink faster. When activated, the seal will glow blue and then the area will suddenly turn into a vicious liquid substance.
Name: Fuutenmou [Heaven Seal] Rank: B Range: Close to Far Description: A seal that appears in the form usually seen with lightning relative type Fuuinjutsu. The size of the seal does not play into any part of the power of the technique. This seal, when placed and activated, causes the immediate area to be bathed in a nearly blinding white light. To any shinobi caught unaware within the sealed area, they will not be able to open their eyes while the seal is still activated. Any opponents on the outskirts will have trouble keeping their eyes opened and will most likely have to shield their eyes. The light from this seal will remain for three turns. The light produced from the seal will, additionally, be very hot and can injure an opponent at the equivalent of scalding. When activated, the seal will turn a bright blue and then a great white light will extended upwards and outwards. The finally area of light will appear as a cylinder, but it is somewhat hard to distinguish because the light is so blinding. It will appear on a three dimensional plane and will extend the same distance in all directions.
Name: Fuugouka [Hell Seal] Rank: B Range: Close to Mid Description: A seal that appears of the form usually associated with shadow or dark arts Fuuinjutsu. The size of the seal does not play a part in the power of the technique. This seal, when placed and activated, causes the immediate area to be consumed with absolute darkness. Within the enclosed area, there is literally no light. The darkness from this seal will be maintained for three turns. The final area of darkness will appear as a cylinder and can be easily distinguished as a large black area. The area, at maximum, will have a ten meter radius and a height of thirty feet. Entering and exiting the area of darkness is quite simple and can be done by anything. Additionally, once within the area, it becomes very cold which can cause discomfort. However, three turns is certainly not enough for any damage to occur.
Name: Fuukakuheki [Greater Seal Barrier] Rank: A Range: Close to Mid Description: A seal that appears in the form usually associated with gate or defense Fuuinjutsu. The size of the seal does not play a part in the power of the technique. This seal, when placed and activated, will cause a cylindrical area to rise up. It will have a radius of ten meters and a height of thirty. This barrier cannot be passed through by any solid matter (trees, humans, summons, etc.). Jutsu, A-Ranked and above, will be able to break the barrier. An offensive A-Ranked jutsu will be blocked by the barrier completely, but it will dissolve a moment later. An S-ranked jutsu will crack the barrier and a portion of the S-Ranked attack will leak out. The barrier can only be passed through by matter that has Souton chakra within it. All other substances will be block by the barrier. The barrier lasts for three turns. The barrier appears to be a dense, clear blue shield. Glass-like, in nature, but very, very solid.
Name: Fuuikichi [Lifeblood Seal] Rank: A Range: Close to Mid Description: A seal that appears in the form usually associated with dark arts Fuuinjutsu. The size of the seal does not play a part in the power of the technique. The seal, when placed and activated, will prevent the target from manipulation chakra for three turns. If only a portion of the target is within the sealing area (a cylinder with a 10 meter radius and a height of 30 feet) the target will lose their ability to manipulate chakra in the portion for three turns. If the entirety of the head or the torso is caught within the sealing area then the entire chakra system will shut down and the target will lose their ability to manipulate chakra for three turns. When the seal is activated, the response of the seal is immediate. There is no pause between activation and response. Name: Ekirei [Plague] Rank: S Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Souton - Phasing Clan: Onoda :: Associated with the Hanbusshitsu Chouzetsugan Description: By using antiphase boundaries of nearly every hue, it is possible for an Onoda Clan member to, essentially, become a walking, decomposing machine. The Onoda Clan member will awaken Souton - Phasing chakra over every surface of their skin and in the succeeding moments begin to mesh and meld phase boundaries of multiple colors. After this is successfully done any object and Onoda Clan member touches will begin to slowly begin to die. Onoda Clan members will effectively kill the cells or the makeup of all living and nonliving objects so that they slowly disintegrate. Even the ground they walk upon will begin to die. This jutsu is most effective for groups because all an Onoda Clan member must to is pass through an opponent to effectively degrade there cells. Time factors into the rate of disintegration as it is not instantaneous. One second touches equate to killing cells or breaking molecules enough so that the object or part will not work properly. Ten second touches is enough to kill cells in a two inch by two inch area. Anything above thirty seconds and the cells will die. Anything beyond a minute and the cells cannot be repaired, molecules of inanimate objects have a chance of being repaired. Anything beyond ten minutes will disintegrate completely. This jutsu is very taxing and is not to be taken lightly. An Onoda Clan member cannot use this jutsu for more than five posts and twice within a fight.
Name: Secret Hokage Art: Chakra Reversal Rank: Jounin [Situational Dependent, D-S] Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Note: Secret Art learned from a special Hokage scroll. Description: A secret art guarded by every Hokage of Konoha. This jutsu was last used by the Third Hokage against Orochimaru's dangerous "Edo Tensei" technique to cancel the summoning of the Fourth Hokage. After being adopted as his daughter, Mea Zen, the Shindaime Hokage, gave access to this jutsu to Hiro for safe keeping if anything were ever to happen to Zen. After memorizing it, she destroyed the scroll and swore herself to secrecy. After performing handseals, the user is able to cancel any jutsu an enemy uses, including kekkei genkai abilities, by expending an equal amount of chakra. An A-rank jutsu would take A-rank chakra, B-rank would take B-rank, and so on. This jutsu does not work on Medical Jutsu or on any "status shift" jutsu (ex: Opening the Gates, activating a doujutsu, etc.)
The workings of the jutsu are somewhat complex. The user expends their own chakra to force the target's chakra back to its original state and position. This means that even physical effects of an elemental release (ex. an earth ditch being formed) will be reversed as the chakra will undo what it has done. The obvious drawback of the function of this jutsu, however, is that while the jutsu is reversed, the target also regains the expended chakra, as it is being replaced back into their system. Unfortunately, the user expends chakra simultaneously and does not recover it. This could potentially mean that the target could simply activate the jutsu a second time, hoping that the user will not have enough chakra or not be willing to expend the chakra to cancel it a second time. Because of this flaw, this jutsu should only be used as a last resort or if the situation can change dramatically enough to warrant its use. At Jounin, Hiro is only able to cancel up to S-ranked jutsu at the cost of an S-ranked jutsu. |
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| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 3:33 am | |
| [ Taijutsu ]- Spoiler:
Name: Hebi Hokou [Serpent's Walk] Rank: - [Jounin Level] Range: Self Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, for any Onoda Clan member with high skill, can be performed without handseals. The only requirement is the exact and precise movement of Souton charka to the target area. By using their Souton chakra, an Onoda can phase their bones, ligaments, and muscles which allows them to move in practically impossible. Much like a contortionist, the Onoda will be able to move beyond the realms of the normal human body. This allows the Onoda to both avoid most attacks and to perform movements physically impossible otherwise. In other words, the Onoda will literally be breaking themselves apart. The name of this style comes from the fact that snakes, unlike most animals, can bend and move in any which way because of their structure.
Name: Shintosuru Gekai [Deadly Silent Surgeon] Rank: - [Jounin Level] Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This jutsu, for any Onoda Clan member with high skill, can be performed without handseals; it is simply an inherited ability that pretty much as natural to an Onoda as breathing air. By molding Souton chakra into their appendages, usually their hands, the Onoda will be able actually reach inside opponents and cause massive internal damage. This is a very precise jutsu that requires a good amount of concentration. However, for those more wild Onodas, this jutsu is also practical. With this jutsu the Onoda will be able to attack and opponent's internal organs or their joints and other important parts of their body. The damage caused is basically the damage dealt with a chakra powered strike on the outside, but on the inside.
The Shintosuru Gekai also has a second application. By moving Souton chakra into their hands Onoda Clan members can give another object, inanimate or animate, the ability to phase. For example, an explosion tag. By transferring their Souton to the explosion tag, and Onoda Clan member will be able to actually place the tag inside an opponent's body. The Onoda Clan member can also use this ability to turn other objects invisible. By transferring their Souton chakra to a senbon, for example, they can turn it invisible and throw it. However, these objects will not gain the phasing ability indefinitely. For Jounin, twenty five seconds and the objects will once again solidify.
Name: Ling Chi [Thousand Cuts] Rank: - [Jounin level] Range: - Jutsu Type: Taijutsu Elemental Affinity: Souton – Phasing Clan: Developed by Onoda Hiro Description: Ling Chi, or Thousand Cuts, was developed by Onoda Hiro after spending two months within Kakudai. Ling Chi, traditionally, is a form of Chinese torture where the flesh of a victim is slowly cut from the body piece by piece. Every moment is agonizing and the death is never quick. Hiro has adopted some principles of Ling Chi and combined it with her incredible speed in order to form this truly deadly Taijutsu style. Ling Chi [Thousand Cuts] focuses on countless smaller hits in rapid succession to take down an opponent. Ling Chi [Thousand Cuts] is difficult to stop once combos are started; its blinding speed is enough to disorient opponents in submission.
Ling Chi [Thousand Cuts] is characterized by a certain combination of grappling and slicing hits, in order to keep an opponent in close quarters. Ling Chi [Thousands Cuts] is based off a six hit combination. The first attack is always a hit with an open fist. The practitioner may either slice the opponent by supplementing chakra or use brunt force to cause damage. Either way, the next movement is a grapple. Either with the hand used during the first strike or the incoming second strike. The free hand will then move in to perform an attack, either a slice or a brunt force hit. This continues for six turns where the practitioner then must pause and reorient themselves in relation to their opponent.
It is very rare that an opponent will either be able to stop the six hit combination or remove themselves from some damage. Debilitating strikes [such as to the head, neck, beneath the rips, sides, etc] can bring an opponent into a momentary recoil. By the time the opponent is able to reorient themselves after receiving the initial strike, another hit is already coming. Ling Chi [Thousand Cuts] is also especially dangerous because of the intermediated grappling movements. The grappling can allow the user to place the opponent in a better position for a hit, keeping them continually off balance and a rather easy target. An opponent’s best chance is to wait for the pause in between the lightning fast combos in order to launch their own attack or escape. The nature of the style does not allow for any blocking techniques and very rarely any kicking attacks. The speed of the style usually takes away the need. Ling Chi [Thousand Cuts] also requires that the user is very flexible, bending around and over opponents to continue their combos uninhibited.
Ling Chi [Thousand Cuts] mainly moves for the head, especially the sensitive parts like eyes and ears, and the torso of the body. Ling Chi [Thousand Cuts] is additionally a highly effective because the user will almost always have their feet planted firmly on the ground. In Hiro’s case, this can allow her to make a rapid escape to begin another combo at another location. Hiro, because of her Kekkei Genkai, can supplement this style with a number of techniques, such as Jaaku Gekai [Wicked Surgeon] or Utsuru Gekai [Projected Surgeon] for a more ranged attack.
Name: Yajuu Hokou [Beast Walk] Rank: C Range: Self Jutsu Type: Taijutsu // Supplementary Elemental Affinity: Souton - Phasing Clan: Onoda Description: A jutsu derived from Hebi Hokou and very reminiscent of Inuzuka techniques. By using the same basic principle, Hiro will use her Souton chakra to realign her vertebrae, ligaments, joints and the position of her limbs. This allows the girl to assume the form of a dog or a wolf. This jutsu will allow Hiro to move much faster and gives her the advantage of moving with all four limbs. This increases her manuverability and the acrobatic moves she can perform. Hiro's natural flexibility is only aided by this jutsu. The jutsu is sustained by a small and steady flow of Souton chakra, cycled within her body until Hiro deactivates the jutsu. This jutsu also provides Hiro with a greater amount of maneuverability, allowing her to turn on pinpoint and accelerate and decelerate much faster.
Name: Gouwan [Strong Arm] Rank: B Range: Close Jutsu Type: Taijutsu Elemental Affinity: - Clan: - Description: This move was originally created by the Legendary Sannin, Tsunade. This technique is said to be so powerful that a single blow can forge craters and split the earth. It has been taught to only a few shinobi and only to Mea Zen after he achieved enough skill and physical prowess. Following in her father's footsteps, Hiro has gained command of this technique. Her chakra control has been increasing in leaps and bounds and her medical training has only allowed her to better master this skill. Mea Zen taught Hiro this jutsu after she had asked to be instructed by him. By focusing a large amount of chakra into her hand with pinpoint precision and then releasing it all at once Hiro can create this technique and use it effectively. This Taijutsu style can be used at the hands or the feet for truly devastating blows.
Name: Onoda Clan Secret Taijutsu: Ukiyo Haikiryou [Life's Displacement] Rank: B Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but redirects and messes with their blood veins. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body�s blood veins, and use their fingers to rip them out, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's blood veins, but it's mainly to cause major damage to the opponent's cardiovascular system.
Name: Onoda Clan Secret Taijutsu: Kukkyou Dansou [Muscular Dislocation] Rank: B Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at Chuunin Level. The Onoda Clan is famous because of their ability to use Phase Chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but slices and cuts ligaments and joints. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the body�s muscular system, and use their fingers to rip out ligaments and joints, pinch them, or cut them from the inside, among other things. Other practices can be used for this technique, such as injecting the opponent's blood stream with chemicals along with displacing their opponent's muscles and ligaments, but it's mainly to cause major damage to the opponent's muscular system.
Name: Onoda Clan Secret Taijutsu: Koksetsu [Bone Fracture] Rank: A Range Close Jutsu Type: Taijutsu Clan: Onoda Elemental Affinity: Souton - Phasing Description: This is an Onoda Clan Secret Taijutsu Technique, in which it is set at High Chuunin Level. The Onoda Clan is famous because of their ability to use Souton chakra to bypass the opponent's skin, and rip out their organs. This is a Taijutsu that doesn't pull out any internal organs, but puts hairline fractures on an opponent's bones. The Onoda Clan member will put only their thumb, index and middle fingers out in a grabbing fashion, and with quick, and precise movements, jab at the opponent 64 times. Each one of those times, the Onoda Clan member will be utilizing their Chouzetsugan to see the bodies bones, and use their fingers to inject Souton chakra into them, effectively creating hairline fractures all over there bodies and, really, at any location hit. The result is immense pain and the almost inability to move.
Name: Onoda Clan Secret Taijutsu: Hando Gunshin [Hand of God] Rank: S Range: Close Jutsu Type: Taijutsu Elemental Affinity: Souton - Phasing Clan: Onoda Description: Souton - Phasing is defined by an element that, "allows for the free passing of person or objects through other matter, by controlling the molecules of substances... through using both Fuuton - Wind and then Doton - Earth chakra together one can control all the particles of matter that make up their surroundings." Through years of research, development, and effort this jutsu is the culmination of the Onoda's studies. They have taken this definition and applied it to the highest level, allowing the Onoda to break, quite literally, almost any substance. This is a dangerous technique, however, and is only taught to the greatest of the Onoda members. Without proper control of knowledge, it is very possible to irreparably hurt oneself. The first portion of this technique calls for the Onoda member to gather a very large of Souton - Phasing chakra directly into their hands. By applying the principle of Fuuton - Wind manipulation, the Onoda Clan member will then shape the Souton - Phasing chakra into a blade. Once complete, the user will charge the remainder of their body with Souton - Phasing chakra, which greatly increases their speed. Once in position, the Onoda member will move forward and strike their target either multiple times or once. Using the high amounts of Souton - Phasing chakra in their hands, the Onoda members will break down the molecular composition of whatever their hands touch and then retract. Even if a single molecular has been broken or displaced, other molecules around it are liable to collapse. A single hit from one of these attacks, for example, can destroy and entire limb of a person, their entire arm or leg molecularly collapsing. The effects of this jutsu are usually the disintegration of the limb or the area hit. The limb will first turn black, the cells dying from the collapse of the molecules, and then simply turn to ash. Using this technique, the Onoda members can destroy almost every substance... even diamond, the hardest element known to man. However, this jutsu does not come without a price. After the use of this jutsu, the Onoda member will be incredibly drained and will lose the use of their arms for about one posts.
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| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 3:36 am | |
| [ Fuuinjutsu ]- Spoiler:
Name: Ikichi Fuuinjutsu [Lifeblood Sealing Technique] Rank: – [Jounin level] Range: Close Jutsu Type: Fuuinjutsu Elemental Affinity: Souton - Phasing Clan: - Description: Ikichi Fuuinjutsu was developed by Hiro, using the principles of her Kekkei Genkai is order to produce a sealing method that is rather unique. The user will, first, gather chakra onto their five fingers of one hand and then prepare themselves to produce the seal. By using Souton – Phasing chakra to loosen ligaments, tendons, and muscles within their hands, Hiro cannot produce complete seals with a single hand and in a much shorter amount of time. The effect is a much faster sealing method, but also a more localized sealing method. Unique Fuuinjutsu seals must be created to accommodate the smaller area that is available to seal. Beyond these specifics, seals are otherwise normal and activated as normal.
Name: Fuuanshouka [Encryption Seal] Rank: D | C Range: Close Jutsu Type: Fuuinjutsu Elemental Affinity: - | Souton - Phasing Clan: - | Onoda Description: Fuuanshouka [Encryption Seal] allows the user to place a Fuuinjutsu that, when activated by other individual, will receive instant information into their brain. This information will have no distinct form but it can be used to illustrate a thought, a memory, an idea, etc. Imagine, reading a sentence in an instant and retaining that information. This Fuuinjutsu is much in the same way. The Fuuinjutsu cannot hold more information than a few simple sentences. Fuuanshouka [Encryption Seal] is based upon an ability of the Chouzetsugan, used to implant pictures or memories, real or fabricated, directly into the targets brain. It is because of this foundation that a C-Ranked variant was created. With the Chouzetsugan activated, it is possible to use this same seal in order to directly stream pictures or memories into the subconscious of the target or the individual who activates the seal. The Fuuinjutsu cannot hold more than about thirty seconds of pictures, memories, etc. After the Fuuinjutsu is activated, no matter the individual, the seal will disintegrate, no longer able to told its fragile form.
Name: Fuushinen [Four Sense Seal] Rank: C Range: Close Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuushinen [Four Sense Seal] allows the user to silence any one sense on an opponent by placing a seal anywhere upon the users body. This seal must be placed on the users skin or any other object that is touching the users skin. If contact is lost between the object with the seal and the opponent, the effective is neutralized. This Fuuinjutsu can be permanent, though that is unlikely as it is a generally weak seal. The seal will seal off one of the five senses completely and the user can differentiate between each of the senses by changing the seal slightly. This technique cannot be used to seal off more than one sense on a single individual. Multiple seals cannot be used to seal more than one sense at any instantaneous moment.
Name: Fuubakuyaku [Explosive Seal] Rank: B Range: - [Dependent] Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: This Fuuinjutsu, to draw, is not especially complex and is very closely associated to the seals shown on explosive notes. In order to activate the seals, once draw, Hiro only needs to use Kai - Release in order to cause the object to explode. The power of the explosion at maximum has the power of ten explosive notes. Slight variations when drawing the seal can produce less explosive power to fit the specific needs of the user.
Name: Fuudowasure [Memory Destruction Seal] Rank: B Range: Close Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuudowasure [Memory Destruction Seal] allows the user to destroy a selected memory within the target. The user will write a seal upon the target's skin and will then activate the seal. The seal will be seemingly be absorbed into the target's skin, removing the selected memory. Recent memories are the only memories that can be removed. Long term memory cannot be destroyed. A memory that is thirty minutes old or older cannot be destroyed. Memories are selected by slight differentiations within the Fuuinjutsu when drawn. However, this is often an unruly process and can sometimes result in a partially deleted memory or a completely separate memory being destroyed.
Name: Fuuenkei [Distant Sight Seal] Rank: A Range: Fifteen miles Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuuenkei [Distant Sight Seal] gives the user the ability to sense the location of a previously drawn seal at a maximum fifteen mile radius. The user, when activiting the seal, will experience a slight tug toward the location of the seal that will grow in strength as the user nears the source. Fuuenkei [Distant Sight Seal] will elicit no response if the seal is out of the user's range. The seal can also be used in reverse, where an activation by an outside source will alert the user much in the aforementioned way.
Name: Fuuzenkai [Destruction Unseal] Rank: A Range: Close Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuuzenkai [Destruction Unseal] gives the user the ability to break any seal, whether their own or from another shinobi, by disrupting the seal or causing its destruction. The main way to disrupt a seal is adding onto the seal so immensely that it is rendered inert or to remove part of the seal, such as destroying multiple lines, so that it no longer works. Not all seals can be disposed of completely and the user must be wary; destroyed seals can be still slightly active and may misfire. A C-Ranked seal can be destroyed instantaneously. A B-Ranked seal can be destroyed in half a post. An A-Ranked seal can be destroyed in one full post. An S-Ranked seal cannot be destroyed completely and may be partially destroyed in one post.
Name: Fuusuimon [Energy Flood Seal] Rank: A Range: Self Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuusuimon [Energy Flood Seal] allows the user to break through or bypass any type of skill that would suppress their chakra. Whether closed tenketsu, a device, and on and on, this Fuuinjutsu, when activated, will flood the users system with a high volume of chakra. The flood of chakra, placed within the seal beforehand, takes considerable preparation [twenty-four hours, at least] and can only be used once per thread if twenty-four hours has not passed. The Fuuinjutsu is, however, considerably dangerous as flooding the chakra system of the user can have adverse effects. The flood of chakra will last for a period two posts whereafter the user will not be able to manipulate chakra for one post, as a sort of safeguard against injuring themselves.
Name: Fuukamen [Chakra Mask Seal] Rank: A Range: Self Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: Fuukamen [Chakra Mask Seal] has a constant effect once activated. The seal, in order to be used effectively, must be placed on the skin of the user or the target. Then, from that point forward, the user or the target may activate the seal. When activated the seal will at random mimic the chakra signature of another individual that the creator of the seal had previously met. The seal will consistently cycle through a number of chakra signatures, melding some, separating others, only partly using one, in order to, basically, create a chakra signature that is both foreign and sometimes may not even exist. The Fuuinjutsu also mimics the appearance of another signature, the combination between two signatures, and a newly created signature. This, for the most part, covers Doujutsu that can see chakra such as the Byakugan and the Sharingan. However, because of the shifting uncertain nature of the mask, it can be... not easy to tell that something is off, but something will seem unnatural to high level users.
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| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 3:48 am | |
| [ Summonings ] Name: Kuchiyose no Jutsu [Spiritualism Technique] Rank: C Range: - Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. [ Bats | Masters of the Dark ] Setoshi obtained the summoning contract for bats while traveling in the forests near Konohagakure for personal training. Seto had returned to the general location that he had found in his Chuunin Exam and continued to explore the mountain. However, things suddenly took a turn for the worst when an incoming storm began to pour torrents of rain. Seto quickly found a cave near the peak of the mountain and took refuge within it. Seto began moving farther back into the cave in order to properly find a place to take shelter. Seto was able to find a suitable place deep within the cave and used her Chouzetsugan to guide his way. However, after Seto had been sleeping for a number of hours, he was suddenly awoken by two incredibly large bats. Seto, firstly, was disoriented and still half asleep when the large bats disturbed him. Merely on instinct, to protect himself, Seto let out a mighty blast of Fuuton chakra which knocked the bats backward into the other side of the cave. One of the bats that had been surprised by his sudden attack had snapped a portion of its wing and called for execution of the boy immediately. Without time to waste they bound Seto and told him that if he moved or attempted to escape that he would meet his death. Setoshi knew that he had to handle this situation delicately and decided to simply go along with what they wanted for now. The two bats took Seto deeper into the cave until they finally came upon the underground city of the bats, Kakudai. The two bats pushed Seto to the palace where he would meet Arda the God King of the bats. Arda decided that in order to be granted her freedom, Seto would have to aid the bats into blowing away a portion one of the central passageways because it had caved it. His two bat "escorts" took Seto to the portion of the cave and HSet was able to clear it using her powerful tags. Seto was brought back to Arda with notification of his completion of the task and Arda offered him a contract with the bats. The God King said that he could tell, as he was wise, that Seto was a powerful shinobi and that he would become even more powerful in the future. Setoshi agreed to sign a contract with the bats and they showed him a variety of half-summons among other important summons that she would be given access to. Hiro left that cave a number of days later and returned to Konoha. This time, however, he had a pair of wings that could be sealed in his back and be used when ever the time arose, simply by adding a small portion of chakra. [ Bats | The Summons ] [ Koumorijutsu | Bat Art ] Name: Koumorijutsu: Yami Hora [Bat Art: Darkness of the Cave] Rank: C Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: A type of lesser summoning, which Seto will perform on the environment. Simulating the usual resting place and home of bats [caves] Seto can create an almost ultimate darkness within a ten meter radius around herself. The only sense disrupted by this jutsu is sight for it creates complete darkness. Hiro can only sustain this jutsu for about six posts, at which point the summon will disappear. Name: Koumorijutsu: Ishuu [Bat Art: Swarm] Rank: C Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: By performing a unique set of handsigns known only to those with bat summoning contracts, Hiro will smash her foot into the ground instantly opening a fissure about three feet wide. Pouring from the fissure will be a large group of bats that can shield her from attacks [up to C-Rank] and take basic orders. The bats will have one instinct, however. The bats will attack the target, cutting and slashing it, until Hiro indicates otherwise. Name: Koumorijutsu: Haku Sakini [Bat Art: Fade Away] Rank: C Range: Range of hearing Jutsu Type: Genjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: By clicking her tongue a number of times, simulating a bat's echolocation, Hiro can initiate a Genjutsu. The clicks will be very high-pitched, and will border on the range of the human ear. Under the Genjutsu, Hiro will seemingly fade away and then burst into a few bats. The bats will then disappear in the air. This, however, as only appeared to the opponent. Hiro will, ultimately, be in the same place she started. Hiro will then walk, run, or basically move to another location to attack an opponent unaware. The Genjutsu ends the moment Hiro moves to make another attack against the opponent. Hiro can do this multiple times expending little chakra. Name: Koumorijutsu: Rubi Hone [Bat Art: Ruby Bone] Rank: C Range: Self Jutsu Type: Supplementary Elemental Affinity: - Clan: Summon specific [Bats] Description: By performing a number of handsigns known to only those with bat summoning contracts, Hiro can grow razor sharp claws and fangs. This jutsu will most often start with her teeth and then end with her fingernails. Koumorijutsu: Rubi Hone will cause Hiro's teeth to almost double in size and will expand her mouth a bit to accommodate the change. The teeth will become razor sharp, pointed and will be able to rip through metal with an ample amount of force. Next the jutsu will cause Hiro's fingernails to grow and gain a grayish-black color. Her fingernails will grow to about one and 1/2 inches in length and will become much more pointed. Her "claws" will be somewhat weaker than her teeth and will be able to cut through only some metals. The claws, however, will be able to slice through wood and bones quite easily. The whole transformation process takes about ten seconds, at which time Hiro can simply call off the transformation with another set of handsigns. Name: Koumorijutsu: Tsubasa Koumori [Bat Art: The Wings of Bats] Rank: B Range: Self Jutsu Type: Supplementary Elemental Affinity: - Clan: Summon specific [Bats] Description: A type of greater summoning, which Hiro performs on herself in order to give her bat wings. This "summoning" is initiated like most summonings, except Hiro must place her hand on her heart in order to give the blood donation. Once the summoning is completed, Hiro will be able to use her wings to fly like a bat. Her wings will be large and will have a wingspan of about two lengths of her body. The wings will be strong and powerful as they are a form of greater summoning. The wings will burst from Hiro's back, through her kimono, and will expand outwards. They will be gray, leathery, and slightly translucent. Hiro will be able to carry the weight of one full grown man or anything equal to that weight. The wings will stay as long as Hiro has chakra. Once her chakra is used, the wings will disintegrate and disappear. Hiro can also use the wings as a shield if she applies additional chakra to them. They can block up to three C-Ranked attacks before disintegrating and one B-Ranked attack before disintegrating. Because Hiro can use a single wing for additional jutsu, sometimes only one wing will be destroyed. Name: Koumorijutsu: Umarekawaru [Bat Art: Chaos Reborn] Rank: - Range: Self Jutsu Type: - Elemental Affinity: - Clan: Summon specific [Bats] Description: This is an extension of Koumorijutsu: Tsubasa Koumori. By using a few precursor handsigns, Hiro will be able to remove a single wing from either side of her body. As the wings continually circulate chakra, as if they are a part of her body, this jutsu costs no chakra to perform. Once the wing is removed, it will roll and condense into the form of an incredibly sharp gray spear-like weapon. On one end will be the claws at the top of the wing and the other end is somewhat pointed, like a blade. The wing spear is about six feet long and incredibly lightweight and durable. The spear, like the wings, can suffer a good amount of damage before breaking. When Hiro releases the wings then the spear will disappear as well. Alternatively, if Hiro dispels the spear then the single wing will disappear as well. Hiro cannot fly with a single wing. She can jump greater distances and heights, but she will not be able to fly. The spear can channel chakra but has no other additional abilities. Name: Koumorijutsu: Ooinaraku [Bat Art: Shroud of Hell] Rank: A Range: Self//Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: After performing the correct handsigns, Hiro will stop her foot against the ground drawing about twenty bats from their world. This bats, at first, will seem quite small and very fast. Upon their release the small, black bats will zoom around Hiro and circle her. When an attack or anything that could be potentially harmful comes toward Hiro a single bat will move towards the attack and then suddenly expand and consume the attack before disappearing. A single bat can completely neutralize all C-ranked attacks. Two bats are required to neutralize all B-ranked attacks. Five bats are required for A-Ranked attacks. S-Ranked attacks can be consumed by ten bats. The bats can move independently from Hiro's command or at her command. The bats will continue to zoom around Hiro until she calls them off or they block attacks. Physical attacks at stopped by the black bats wrapping themselves around the offending attack and then attempting to force it some direction away from Hiro. At any rate, it simply allows her to escape. Chakra attacks will simply fall away as the bat consumes it with it's body and disappearing after the attack has been neutralized. Only certain attacks can be stopped and not all will be neutralize. Hiro learned this technique from training within Kakudai. Name: Kourmorijutsu: Narihibiku [Bat Art: Perfect Echolocation] Rank: - [Jounin level] Range: 250 meters Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: Kourmorijutsu: Narihibiku [Bat Art: Perfect Echolocation] is an offset the original Echo Pulse Reconnaissance. Hiro learned Echo Pulse Reconnaissance from her former sensei, Sadao Zatoichi. However, her use and understanding of the ability was imperfect. Through the teachings of the bats, Hiro had learned a new ability that increases her range and the depth at which she can process hearing sensory information. Hiro, before, had trouble distinguishing heartbeats between individuals. Now, Hiro can easily distinguish between different heartbeats and accurately distinguish their pace. Hiro has the same range as from Echo Pulse Reconnaissance. Unlike Zatoichi's ability, which is pure hearing manipulation, Hiro has obtained true echolocation. Name: Kourmorijutsu: Chuuten [Bat Art: Rising into the Heavens] Rank: A Range: Physical contact Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: Kourmorijutsu: Tenmou [Bat Art: Heaven's Vengeance] allows the user to siphon chakra from other individuals. Physical contact, whether through skin or clothes, is necessary in order to use this ability. The moment contact is made, the user may begin siphoning chakra from the target. The mouth can siphon the most chakra in a set amount of time. The hands are about half as fast as using the mouth. It is easier to siphon chakra from open wounds, especially recent wounds. The user can only siphon one-quarter of the users total capacity with one application of this technique. The user cannot siphon chakra more than twice in a five post period. There is also a danger in absorbing too much chakra from an opponent. If this occurs, the user will undergo a sort of chakra heatstroke that leaves them unable to manipulate chakra past the B-Ranked level for a period of two posts. The chakra that is absorbed by the user may be reused for their own purposes. If the user siphons chakra from an individual that does not share their affinities it takes a period of two posts in order for the chakra to be usable within their system. If the user siphons chakra from an individual that does share their affinities it takes a period of one half of a post in order for the chakra to be usable. This facet of the siphoning ability is why the user is taught Kourmorijutsu: Tenshi [Bat Art: Heavenly Gift]. If the user only touches the target for a quarter of a post, they will gain one-sixteenth of their chakra. If the user only touches the target for one half of a post, they will gain one-eighth of their chakra. If the user touches the target for one whole post, they will gain one-fourth of their chakra. Anything less than a quarter of a post dictates that the user will not be able to employ the chakra. It will be removed from the target, but it cannot be used by the user. A completely one-quarter capacity siphon from an individual will grant the user the ability to use the following. If taken from a Genin target, the user will be able to use four additional C-Ranked techniques. If taken from a Chuunin target, the user will be able to use five additional C-Ranked techniques and one B-Ranked technique. If taken from a Jounin target, the user will be able to use six additional C-Ranked techniques, three additional B-Ranked techniques, and one A-Ranked techniques. All values are doubled if the user is able to steal another quarter and double again and again once more until the total capacity of the target is consumed. The user may trade the use of all the additional techniques they gain from Chuunin for one S-Ranked attack. The user may trade the use of one A-Rank, three B-Ranked, and three C-Ranked attacks that they gain from Jounin for one S-Ranked attack. Name: Kourmorijutsu: Tenmou [Bat Art: Heaven's Vengeance] Rank: - [Jounin level] Range: Close Jutsu Type: Taijutsu Elemental Affinity: - Clan: Summon specific [Bats] Description: Tenmou, of Heaven's Vengeance, has long been in use by the bats. Tenmou, traditionally, was a rarely practiced style. The coordination, speed, and accuracy needed to effectively use the Taijutsu style was often far beyond the scope of many bats. The art was lost, for many years, and has only resurfaced with Onoda Hiro. It was determined by Arda, The God King, that she would be able to use Tenmou effectively and that has proved true. After months of precise, grueling, and careful training, Hiro can now use Tenmou to nearly its full extent. Tenmou, as a Taijutsu style, focuses on open palm reception strikes that drain an opponent's chakra while staving off damage. Tenmou [Heaven's Vengeance] is characterized by swift, cross body reception strikes that preemptively attempt to find an opponent's attack and intercept it. The cross body strikes allow the user to expand the area and the overall length at which they can absorb the attack, staving off some damage that would otherwise by harmful. The main facet of Tenmou [Heaven's Vengeance] is that it has a foundation in Kourmorijutsu: Chuuten [Bat Art: Rising into the Heavens]. By expanding on this ability, it allows the user to absorb the chakra used within an attack to a certain extent. For example, if one is battling an Onoda and they attempt to reach inside the user, the user can then use this technique to absorb the small amount of chakra used for a phasing blow and minimize the damage caused by the opponent. Absorbed chakra, with this technique, cannot be used. It will simply be absorbed and dissipate over a period of time. Because of the absorbing facet, it is also possible to experience a chakra overload, which can cause the user to become incapable of using any techniques over a B-Rank for a period of two posts. The chakra absorption capabilities, for this technique, are rather small. It is only associated with Taijutsu attacks that require a small to moderate amount of chakra. For example, while this technique may be able to minimize the damage of Gouwan, the amount of chakra used within the technique will usually ensure that some damage is sustained. The effect of Gouwan would be reduced to above average strength, but not abnormal as seen usually with Strong Fist. This is often combated by, in addition to the cross body shots, the user will spin their wrists and arms to the outside to push an opponent's attack outward and away from their body. So, even if the chakra within the technique is not completely absorbed, the damage will still be minimized. The disadvantages to this technique are, of course, power considerations. With very strong opponents, this technique may not be incredibly helpful. While the chakra within their techniques may be absorbed to some extent, the power behind the attack may still be able to cause damage. Another disadvantage, as aforementioned, is that it cannot be used indefinitely or the user may experience a chakra overload [at about seven posts of use]. Finally, chakra absorbing abilities are exclusively localized to the hands and feet. Heavier chakra reliant techniques may be able to over power the user, after taking in rank considerations. [ The Bats ] Name: Ningenmi -Nickname: Mi Rank: D Physical Description: Mi is considered the very lowest of the low in the Kakudai. Mi is most often summoned as a sacrifice or a distraction and he has gotten hurt on multiple occasions because of this. Mi has an indomitable spirit, however, and is not easily crushed or discouraged. Mi is a fairly large bat, about four feet in height, and has an incredibly large wingspan. He's a lanky bat, as compared to others, and isn't very smart. After one particular accident he was just never the same. Mi is a mostly black bat, but it is up for debate if that is his natural color. Soot is black as well, you know. Mi has small ears with multiple wounds and a small pointed noise, making him look especially rodent-like. Mi has a set of slightly dulled teeth that have otherwise maintained their sharpness and whiteness. Mi has mangy fur and his wings have a few holes in them at portions. Mi is still a fairly lighthearted animal and is happy to do work when he is summoned. Mi only wants to be useful. Mi wears a small brown sash that runs from his right shoulder to his left hip. When talking, Mi has a bit of a stutter. Again, this is a result from the accident. Type of Summon: Blood donation Species: Bat Story: - [See above] Elemental Affinity: - Clan: - Abilities: -Wings: Mi can fly and lift heavy objects. -Razor sharp teeth: Mi possesses teeth than can cut through most metals, but not all. -Summoning rate: Mi has very little need to rest or repair himself. It is a natural ability, if you will. He can be summoned multiple times during a battle [five at the most] and can even be summoned twice in rapid succession. - Spoiler:
Name: Ishuu -Nickname: - Rank: C [50 Bats] – B [100 Bats] – A [500 Bats] Physical Description: Unlike other bats summons, which summons and individual bat, this summons many bats at once in a swarm. The bats will be a myriad of colors, from brown and black, and will range from small to medium in size. The bats will be rather fast and will have rather sharp fangs. The goal of the this summon is to swarm and overwhelm the opponent. The bats do not have to be summoned all at once. The main downside to this type of summon is that only a certain never of bats can appear at once. Thusly, the user must keep their hand applied to the summoning surface until all the bats have exited. - Spoiler:
Type of Summon: Blood donation Species: Bat Story: - [See above] Elemental Affinity: Hyouton - Ice Clan: - Abilities: -Razor sharp teeth: These bats possess teeth than can cut through dense timber. -Wings: These bats have the power to fly. Jutsu List: Name: Joubutsu [Bridge to Heaven] Rank: D Range: Close to Far Jutsu Type: Supplementary Elemental Affinity: - Clan: - Description: Joubutsu [Bridge to Heaven], as a supplementary jutsu, is more like an instruction mechanism than anything else. Upon the activation of Joubutsu [Bridge to Heaven], the bats will form into a single file line that moves at a steady incline toward the sky. Through the use of this jutsu, Hiro can then step on the bats like a makeshift bridge in order to reach heights that she would not be normally able to reach. A bat, once stepped on, can then moved to the head of the line in order to keep the bridge continuing. However, there are associated risks with this technique. Namely, the user must always be moving or risk that the bats will not be able to support their weight. There is also the risk of a misstep, leaving the user to fall from an increased height. Name: Hyouton: Enkyou Bakuha [Ice Release: Mirror Explosion] Rank: C Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: Enkyou Bakuha [Mirror Explosion] will explode all of the bats into a grand shower of razor sharp ice pieces once they are near an opponent. This technique can be used upon any time after the initial release of the bats. The ice pieces will be about senbon size and shape, with an intense variation between larger and small pieces. The user may determine the number of bats that will explode, though the minimum amount is twenty. When a bat explodes, the ice crystals will flow in all directions from the center point, making this a rather dangerous jutsu in high numbers. Name: Hyouton: Shi-rudokouhou [Ice Release: Shield Method] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: Hyouton: Shi-rudokouhou [Ice Release: Shield Method] allows each of the bats to make a small ice shield that is not bigger than themselves. The shield will be about one inch thick. The bats will, then, connect each of the shields they have made for a much larger shield. The maximum size of the shield is twenty feet by twenty feet, regardless of the amount of bats. With more bats present, it allows them to fortify the shield. The shield can only be fortified to a maximum of three inches of thickness with 500 bats. If can only be fortified to a maximum of two inches in thickness with 100 bats. Name: Kinkou -Nickname: Kin Rank: C Physical Description: Kinkou, or Kin, is one of the more slimmer bats of Kakudai. Kin is usually Hiro's greatest ally. He is fast, incredibly so, and can carry her with amazing directional ability and sense. Kin is considerably quiet, most of the time, but he has the heart of a lion. Kin is a gentleman, really, and treats those around him with considerable respect. Kin is a brown colored bat that is about six feet in height. His wings are slightly smaller than normal, which allows him to move considerably faster. Kinkou carries very little weight around with him, save Hiro from time to time, to make sure he can most as quickly as possible. Kin uses Oton in order to both confuse opponents with Genjutsu and Ninjutsu, but to manipulate the air particles around him to even faster than normally possible. Kin's pride and joy is his speed and without it is certain that he wouldn't feel whole. Kin has an incredibly durable leather belt around his neck that Hiro grabs onto when Kin is moving at incredibly fast speeds. - Spoiler:
Type of Summon: Blood donation Species: Bat Story: - [See above] Elemental Affinity: Oton - Sound Clan: - Abilities: -Wings: Kin can fly incredibly fast and lift heavy objects. -Razor sharp teeth: Possesses teeth that can cut through metal. -Acidic saliva: Kin has poisonous saliva that he can spit. Is enough to cause temporary blindness, when shot near the face, or mild burns, when shot on the skin. -Echolocation: Kin can sense the depression objects make with sound waves. It is his greatest sense and makes it so that Kin is rarely surprised by an attack. Jutsu List: Name: Reppuu Himei - Gale Scream Rank: C Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Oton - Sound Clan: - Description: A Ninjutsu technique that has its base in using Oton - Sound as a viable form of defense. Kin will first gather a large amount of Oton - Sound chakra in his mouth and lungs and then he will expel it very quickly. The chakra held within his gullet will be expelled in a violent wave, or a short ranged sonic burst, that can and will disrupt the flight path of all incoming or outgoing projectiles around the user. Additionally, because it is almost like a solid wall of Oton - Sound, it can partially block some more physical forms of Ninjutsu attacks. This Oton - Sound disruption is more than enough to cause most projectiles, if not all, to miss. Name: Reppuu Chikara - Gale Force Rank: C Range: Close to Far Jutsu Type: Ninjutsu // Genjutsu Elemental Affinity: Oton - Sound Clan: - Description: By beating his strong wings, and releasing chakra, Kin can create a powerful wave that also has a variety of Genjutsu effects. The moving chakra will hit the opponent first and can block a variety of solid attacks while additionally pushing opponents back or down. The Genjutsu effects are initiated as soon as the sound of the wing beats reaches their eyes. It will first sound like a deadly echo, confusing opponents greatly. They will start to see double and will feel incredibly nauseous. As this Genjutsu is initiated by sound, conventional means of removing the effects will be useless [Kai, for example]. As soon as the Genjutsu is realized, it will be reapplied again as the next wave of sound reaches the opponent's ears. The only way to disrupt the Genjutsu effects is to attack the source or for Kin to simply stop. Kin cannot hold this jutsu for long, however, and can only use it in small increments. Name: Itten Tanshuku- Air Particle Reduction Rank: C Range: Self Jutsu Type: Supplementary Elemental Affinity: Oton - Sound Clan: - Description: By decreasing the air resistance around his body, using the element of Sound, Kin can move at unprecedented speeds. Kin can use the jutsu to avoid attacks or to move faster to scare opponents. Additionally, this jutsu does not always have to be used when flying. Kin can use this jutsu while moving, by walking, so that he might move almost near the threshold of human sight. He can still be traced, of course, but most of the time it will be hard for an opponent to catch up. This is one of Kin's most used jutsu. Name: Silent Stalker Rank: C Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Oton - Sound Clan: - Description: Kin uses his exceptional hearing to "view" the soundwaves. He then emits counter-acting waves from the natural vibrations in his body in a two feet area from his body, muting all sounds within that area. This allows Kin to walk or fly with complete silence. The drawbacks of this jutsu are his inability to perform any other sound jutsu while this is in effect, and that all sounds approaching him will silence within that same six inch radius; meaning that while he is able to extrapolate the path of an incoming kunai or shuriken, if anything were to change that direction within his radius he would not be able to detect that change. Name: Orei -Nickname: - Rank: B Physical Description: Orei is one of the most antisocial bats from Kakudai. Orei most often will take to the inner caves and spend his time alone, contemplating. Orei does not liked to be summoned, at all, and hates the sun more than any of the other members. However, once Orei respects a master he is a valuable ally. Orei is about six feet in height and has an incredibly large wingspan. Orei is a brown bat, a little on the lighter side, and almost always has wet fur. Orei spends a lot of his time the caves where it is naturally damp. Orei has very large ears and eyes that almost appear white, as they have adapted to the harsh darkness of the inner caves. Orei has adept echolocation and it reaches for about half a mile with incredible clearness. Orei can reach even further upon the application of chakra. Orei has virtually no sense of humor and prefers to get things done quickly and efficiently. Orei wears a small black lioncloth and a chest plate, made from a strong metal. - Spoiler:
Type of Summon: Blood donation Species: Bat Story: - [See above] Elemental Affinity: Purton - Plasma Clan: - Abilities: -Wings: Orei can fly and lift heavy objects. -Razor sharp teeth: Orei possesses teeth that can cut through almost all metals with relative ease. -Echolocation: Orei has some of the most powerful echolocation of all of his bretheren. His echolocation, at normal, can reach about half a mile. As his best Orei has echolocation so powerful that is can transcend through solid objects, even the earth. -Chest plate: Can block some C-Ranked attacks [three of them before breaking] and B-Ranked attacks [one of them before breaking] with proper form. Jutsu List: Name: Purton: Oudanmen Hakaana [Plasma Release: Cross Grave] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Purton - Plasma Clan: - Description: By channeling plasma chakra to the user’s fingers-tips, they will be able to create cross-like scars on their target which will flare and then detonate, wounding the target. The most common way to effectively use this jutsu is by simply scratching the target, or grasping the target. The user will be able to detonate the crosses on command within a seven minute time period. Once the seven minutes are up the crosses will automatically detonate. The user will be able to produce wounds that will be small and look similar to a horrible scalding or a bad burn. Name: Purton: Kaminari no Jutsu [Plasma Release: God-Spear Technique] Rank: C Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Purton - Plasma Clan: - Description: After forming the proper hand seals, Orei will extend a finger (to create a focal point) and then release an intermediate amount of chakra in a fraction of a second. By releasing all of the chakra at once it supercharges the ions of the air, allowing Orei to create and then direct a lightning bolt made of plasma. The bolt, when traveling from Orei's finger or hand, will reach its destination almost instantaneously. The lightning bolt causes great pain and usually temporarily overwhelms the nervous system in the area of impact as well as giving the target second degree burns. This usually causes numbness and temporary paralysis until Orei's opponent's nervous system recovers from the overload of electrical and fire energy. Numbness from a hit will last for two posts. Paralysis will occur if a strike is sustained to the head or chest. Name: Purton: Kuroi Kuuki no Justu [Plasma Release: Black Air Technique] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Purton - Plasma Clan: - Description: The user takes a full breath of air into their lungs and then mixes it with Purton chakra. Once mixed the user will reintroduced the altered air into the atmosphere. This “black air”, as it is called ((not actually black)), is exceedingly hot and can cause a variety problems if inhaled (i.e. difficulty breathing, lack of oxygen, etc.). The user is unaffected by the altered air as long as they maintain some Purton chakra within their lungs. Once they release the Purton chakra from their lungs, they will be affected by the altered atmosphere as well. This technique lasts a period of five posts. Name: Purton: Honoo no Bunretsu [Plasma Release: Flame Fragmentation] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Purton - Plasma Clan: - Description: This technique allows the user to combine lightning and fire within their lungs and fragment the individual embers from one another and infuse their chakra with the embers. The user may then control the embers individually or in a single mass by directing them with their hands. This jutsu can be used both offensively and defensively. The embers can dissipate the force of most attacks and they can also burn opponents on contact. At higher levels the embers are easier to control and will move much faster. Name: Araina - The God King's Daughter -Nickname: - Rank: A Physical Description: Araina, the beloved daughter of Arda, is the princess of the Kakudai throne. She is one of the only Kenjutsu users among all of the residents of the city and is in charge of training those selected few for the Kakudai military. Araina is a strong-willed woman and lets nothing get in her way. She had a militarist type of attitude and matches well with Hiro. Araina is one of the few lighter colored bats, being a white-ish gray, and is considered to be quite beautiful... for a bats standards. Araina has a somewhat more flattened snout, characteristic of her father, and incredibly pointy ears. Araina is about fifteen feet tall and has an incredibly large wingspan to match her size. Her claws and teeth are deadly sharp and can pierce even metal. Araina wears the armor of the throne proudly, which consists of a head-piece, chest-piece, wing-guards, and leg-guards. Araina also carries two large swords which are attacked to her back by black leather strips. Araina uses her Hyouton affinity to freeze her opponents and then finish them off. She takes no prisoners and is a force to be reckoned with. - Spoiler:
Type of Summon: Blood donation Species: Bat Story: - [See above] Elemental Affinity: Hyouton - Ice Clan: - Abilities: -Wings: Araina can fly incredibly and lift heavy objects. -Razor sharp teeth: Possesses teeth that can cut through metal. -Acidic saliva: Araina has poisonous saliva that she can spit. The saliva is acidic enough to dissolve through most thin metals and can easily dissolve flesh. However, the more poison Araina uses the less concentrated it becomes. -Echolocation: Araina can sense the depression objects make with sound waves. It is her greatest sense and makes it so that Araina is rarely surprised by an attack. -Kenjutsu: Araina is skilled in Kenjutsu and possesses two white swords which she hangs in a holster on her back. The swords, additionally, have two ribbons at their ends that are snow white as well. Jutsu List: Name: Hyouton: Touketsu Kire - Ice Release: Frozen Shards Rank: C Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: By aligning Hyouton chakra along the insides of her wings, Araina can then push her wings forward and send a number of extremely sharp ice shards at an opponent. Araina can collect the ice needed with her wings either opened or closed. The ice shards are about seven inches in length and about 3/4 of an inch thick. In other words, one wouldn't want to be hit by one of these. Araina can create about thirty with one application of this technique. The shards are quite resilient and can be used as a hand-held weapon if the need arises. The frost shards are fairly clear, much like icicles, though they can be somewhat more opaque depending on Araina's specific choice. As in, clearer ice shards might be helpful on a clear, sunny day to reflect sunlight and potentially blind an opponent. Name: Hyouton Sentou - Ice Spires Rank: C Range: Closer to Far Jutsu Type: Ninjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: By charging her Hyouton chakra anywhere on the field, Araina can create up to three ice swords that are nearly unbreakable. Extreme heat or extreme force is enough to break them. The swords, once created, cannot be moved by Araina except by physical contact, meaning she can't control them by additional chakra. The swords may also be used by Hiro, her armor enough to shield her hands from holding something so very cold. Araina can also use these swords as well in conjunction with her regular Kenjutsu swords. These ice swords are easy to wield and are quite sharp at one end while rather dull at the other. Allows for two types of attacks, slicing attacks and brunt force attacks. The swords are about four feet in length and are fairly light. Name: Hyouton: Jacku Taihou - Ice Release: Jack Cannon Rank: B Range: Close to Far Jutsu Type: Ninjutsu//Kenjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: By charging her Hyouton chakra into one or both of her swords, Araina can amplify her Hyouton chakra and shoot it off like a powerful cannon. Araina must first collect the Hyouton chakra onto her blade until it turns a bright white color. The, Araina will pushed the Hyouton chakra forward which produces a large burst of chakra and energy. To be hit by this cannon would not only freeze and opponet, but cut them and slice them with tiny shards of ice. Anything that the cannon blast touches will be partially frozen. The cannon makes a crackling sound as it travels, literally freezing molecules in the air as it moves along. Name: Hyouton: Kabearano - Ice Release: Walls of the Wastelands Rank: B Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: By gathering large amounts of Hyouton in front of her person or anywhere of her choosing, Araina can create large walls of nearly impenetrable ice. The ice is somewhat slow to form, going from the bottom of the wall to the top, but it is just as powerful when partially formed as it is fully formed. The end result is a wall that it about five feet in width and ten feet in height. Araina can create three walls with this jutsu. Any further walls require more chakra on her part. The walls will most be opaque, but will still hold a steady shine and can be used to reflect sunlight. These shields are not made of natural ice and will therefore not melt unless paired against a very strong Katon technique. These ice mirrors can remain of the battlefield until destroyed or dissolved by Araina. If Araina leaves the battlefield the mirrors she created will disappear. These shields can also be pushed by Araina to flatten opponents or otherwise hit opponents with a blunt object. Name: Hyouton: Wanda-rando - Ice Release: Wonderland Rank: A Range: Three-hundred feet Jutsu Type: Ninjutsu//Kenjutsu Elemental Affinity: Hyouton - Ice Clan: - Description: Wanda-rando can be initiated one of two ways. Araina can charged her lungs with Hyouton chakra and spew it upon the field, or Araina can charge one of her blades with Hyouton chakra and jam it into the ground. Using the jutsu Araina can freeze an entire field and all animals and plants touching it up to ten feet. Meaning, any surface above ten feet will not be frozen. The speed of the ice is visible, of course, but still incredibly quick. The range of this jutsu depends on how much chakra Araina wishes to expend, but her maximum range is about three hundred feet from her current position. Anything caught in the path of Araina's ice will be frozen on the outside with a thick layer of ice. Not unbreakable, of course, but hard enough to make a quick escape extremely difficult. |
| | | Pandora Phobia
Posts : 875 Join date : 2009-08-24
| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 12:57 pm | |
| (If you're wondering why you haven't been approved yet, it's because I haven't had time to read everything. Just letting you know. I'm very impressed with how much effort you put into your character, though. o.O) | |
| | | Guest Guest
| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 1:34 pm | |
| No Problem, I know it's a lot, I've got patience. |
| | | Anya
Posts : 64 Join date : 2009-11-01 Location : WITH PAN-PAN. IN A BOX. No you can't come. D;
| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 6:19 pm | |
| ಠ_ಠ WHAT IN THE NAME OF FLYING TACO MONKEYS IS THIS?! - Bliss wrote:
- Bats | Masters of the Dark ]
Setoshi obtained the summoning contract for bats while traveling in the forests near Konohagakure for personal training. Seto had returned to the general location that he had found in his Chuunin Exam and continued to explore the mountain. However, things suddenly took a turn for the worst when an incoming storm began to pour torrents of rain. Seto quickly found a cave near the peak of the mountain and took refuge within it. Seto began moving farther back into the cave in order to properly find a place to take shelter. Seto was able to find a suitable place deep within the cave and used her Chouzetsugan to guide his way. However, after Seto had been sleeping for a number of hours, he was suddenly awoken by two incredibly large bats. Seto, firstly, was disoriented and still half asleep when the large bats disturbed him. Merely on instinct, to protect himself, Seto let out a mighty blast of Fuuton chakra which knocked the bats backward into the other side of the cave. One of the bats that had been surprised by his sudden attack had snapped a portion of its wing and called for execution of the boy immediately. Without time to waste they bound Seto and told him that if he moved or attempted to escape that he would meet his death. Setoshi knew that he had to handle this situation delicately and decided to simply go along with what they wanted for now. The two bats took Seto deeper into the cave until they finally came upon the underground city of the bats, Kakudai. The two bats pushed Seto to the palace where he would meet Arda the God King of the bats. Arda decided that in order to be granted her freedom, Seto would have to aid the bats into blowing away a portion one of the central passageways because it had caved it. His two bat "escorts" took Seto to the portion of the cave and HSet was able to clear it using her powerful tags. Seto was brought back to Arda with notification of his completion of the task and Arda offered him a contract with the bats. The God King said that he could tell, as he was wise, that Seto was a powerful shinobi and that he would become even more powerful in the future. Setoshi agreed to sign a contract with the bats and they showed him a variety of half-summons among other important summons that she would be given access to. Hiro left that cave a number of days later and returned to Konoha. This time, however, he had a pair of wings that could be sealed in his back and be used when ever the time arose, simply by adding a small portion of chakra. -FUMES- BATS. ARE. ANYA'S THING. HEAR ME!? -waves cane like old man- She pretty much IS a bat for fekk's sake! -flails- ....So yeah, I pretty much dissaprove of the inclusion of bats. D< | |
| | | Pandora Phobia
Posts : 875 Join date : 2009-08-24
| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 6:53 pm | |
| ..I love how Anya words things. xDD | |
| | | Guest Guest
| Subject: Re: A List of known Clan Jutsu Tue 03 Nov 2009, 7:37 pm | |
| Well to inform you . . .
• One type of animal is not specifically for one person.
• In both of our situations we gain these animals in different fashions |
| | | Guest Guest
| Subject: Re: A List of known Clan Jutsu Wed 04 Nov 2009, 4:24 pm | |
| |
| | | Pandora Phobia
Posts : 875 Join date : 2009-08-24
| Subject: Re: A List of known Clan Jutsu Wed 04 Nov 2009, 4:27 pm | |
| *flails* .. okay. I AM OFFICIALLY DETERMINED TO READ ALLLLL OF YOUR INFORMATION. >< -prepares coffee- Give me several hours. >D | |
| | | Guest Guest
| Subject: Re: A List of known Clan Jutsu Wed 04 Nov 2009, 4:30 pm | |
| Lol, I was just moving them up . . . |
| | | Mika
Posts : 127 Join date : 2009-09-28
| Subject: Re: A List of known Clan Jutsu Thu 05 Nov 2009, 5:36 pm | |
| i been reading some of thise an i think a few should be removed....
like the one thats only a ranked an can break any seal. | |
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