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| Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 | |
| | Author | Message |
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Baiote Isai Genin :: Regular
Posts : 12 Join date : 2011-10-03
| Subject: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Tue 04 Oct 2011, 11:56 am | |
| Appearance of the Armor- Spoiler:
Jaw Components- Spoiler:
Jaw 1A; Senbon Machine Gun Capable of firing multiple poisonous needles at an extremely quick rate. Has multiple seal symbols along the jaw line, each one corresponding to a different jaw part.
Jaw 1B; Poison Launcher Capable of not only firing poisonous gas bombs, but spraying out the poisonous gas as well. Has multiple seal symbols along the jaw line, each one corresponding to a different jaw part.
Jaw 1C; Taser Has two blades that flip down out of the jaw line resembling mandibles. The blades may then generate an electric current to stun a target. Has multiple seal symbols along the jaw line, each one corresponding to a different jaw part. Right Arm & Hand Components- Spoiler:
Right Arm 2A; Fragmentation Launcher Is capable of detaching in a projectile fashion, then firing off multiple canisters, which open to send senbon flying every which way. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Arm 2B; Shuriken Launcher The forearm expands off the arm in two parts, then both parts spin around the center, firing off a high precision round of shuriken at a fast pace. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Arm 2C; Sawblade The forearm opens to reveal a sawblade, which can then be wielded near the hand of the puppet. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Arm 2D; Cluster Cannon The hand flips upwards from the wrist, revealing a large cannon. This cannon fires off a spiked ball, roughly the size of a softball. This ball will then open releasing a large number of smaller bombs, before igniting itself, creating a chain effect.
Right Arm 2E; Taijutsu A very powerful athletic arm covered in a very strong yet flexible material. The material itself conducts electrical signals allowing for faster control and stronger attacks. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Arm 2F; Pneumatic System Arm back by a pneumatic system for taijutsu. Though not as quick as the taijutsu arm, it delivers blows strong enough to shatter stone. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Hand 2a; Water Jet A nozzle extends from the palm. Initially this fires off a large knockback-capable blast of water. The arm may then twist however, concentrating the stream to a point where it is strong enough to cut through rock. This piece is not compatible with Right Arm 2A and has only one seal symbol, corresponding to the other right hand part. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Right Hand 2b; Flamethrower A nozzle extends from the palm. This fires a large burst of extremely hot fire, hot enough to melt rock. This piece is not compatible with Right Arm 2A and has only one seal symbol, corresponding to the other right hand part. Left Arm & Hand Components- Spoiler:
Left Arm 3A; Summoning Hands Appears to be a normal arm, but can open to reveal multiple summoning tags, six exactly. When used in conjunction with Baiote's power crystal ability, nearly a thousand arms can be generated very quickly to capture and crush a target. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Arm 3B; Kunai Launcher The forearm expands off the arm in two parts, then both parts begin to spin around the center, firing off a high precision round of kunai at a fast pace. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Arm 3C; Spider Web Bomb The hand flips up at the wrist, revealing a tube. Multiple balled up explosive tags are then fired out, all attached back to the tube by thin strings. After the explosives have covered the desired area, the hand flips back down, tugging on the string and setting off the bombs before cutting the strings themselves, preparing to reload. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Arm 3D; Grappling Hook Hand fires off and is attached to the arm by a long chain. Used to grab and bring in targets, or bring Baiote closer to his opponent. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Arm 3E; Taijutsu A very powerful athletic arm covered in a very strong yet flexible material. The material itself conducts electrical signals allowing for faster control and stronger attacks. Has multiple seal symbols around the elbow, each one corresponding to a different arm part. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Arm 3F; Pneumatic System Arm back by a pneumatic system for taijutsu. Though not as quick as the taijutsu arm, it delivers blows strong enough to shatter stone. Has multiple seal symbols around the elbow, each one corresponding to a different arm part. Has multiple seal symbols around the elbow, each one corresponding to a different arm part.
Left Hand 3a; Water Jet A nozzle extends from the palm. Initially this fires off a large knockback blast of water. The arm may then twist however, concentrating the stream to a point where it is strong enough to cut through rock. This piece is not compatible with Left Arm Parts 3A and has only one seal symbol, corresponding to the other right hand part.
Left Hand 3b; Flamethrower A nozzle extends from the palm. This fires a large burst of extremely hot fire, hot enough to melt rock. This piece is not compatible with Left Arm Parts 3A and has only one seal symbol, corresponding to the other right hand part. Shoulder Blade Components- Spoiler:
Shoulder Blades 4A; Cables Two spiked cable extend from the shoulder blades. These cables are strong enough to easily lift three to four hundred pounds each, and have a total reach of thirty meters. The seal symbol for this part is on Baiote’s neck.
Shoulder Blades 4B; Blade Wings Two large poles each supporting a triple bladed wing like device extend from the shoulder blades. By spinning these devices, hovering can be achieved, as well as turning them forward to increase speed. Defensively they’re highly capable of deflecting attacks, and even more capable of dealing them out. The seal symbol for this part is on Baiote’s neck. Back & Spine Components- Spoiler:
Back 5A; Mask of Despair A large red mask with a gaping mouth resides on the back. From the mouth, a large scorpion “tongue” like tail can be extended. This weapon is heavily bladed, armored and poisoned. The eyes of the mask are closed, but if one looks into them after they open, they will be caught in a powerful illusion. The tongue may also be disconnected and wielded as a sword (note: very sharp). The seal symbol for this part is on Baiote’s solar plexus.
Back 5B; Corpse Creator A large bone like construction with four large hollow bones coming away from it. This part was modeled after Kimimaro’s abilities in combat. From the hollow bones, it can fire off multiple bone like bullets seamlessly, as well as create a large and powerful sound blast, forcing everything within three hundred and sixty degrees backwards. Finally, a sword designed to resemble a backbone may be withdrawn from the part. The seal symbol for this part is on Baiote’s solar plexus.
Back 5C; Spider Legs 1 2 3 and 4 A back part with four large spider like legs extending from it, each one with a poison dipped blade for a tip. The seal symbol for this part is on Baiote’s solar plexus.
Back 5D; Pneumatic System Backed by a pneumatic system, allows extremely heavy lifting. The seal symbol for this part is on Baiote’s solar plexus.
Back 5E; Extreme Decapitating Airwaves Using this system creates a massive gust of cutting wind, even more powerful than the Decapitating Airwaves technique, that is capable of totalling the surrounding area, wiping out anything in its path with ease; ripping apart and blowing away anything in a thirty foot radius. Left & Right Ribset Components- Spoiler:
Left Ribset 6A; Missile Launcher The ribs open and expand outwards to reveal their points, these points then fire off and explode on contact. The sealing symbol for this part is just above the actual ribcage.
Left Ribset 6B; Textile Crusher The ribs expand outwards, forming a huge crushing like device with multiple spikes on it. The sealing symbol for this part is just above the actual ribcage.
Right Ribset 7A; Missile Launcher The ribs open and expand outwards to reveal their points, these points then fire off and explode on contact. The sealing symbol for this part is just above the actual ribcage.
Right Ribset 7B; Textile Crusher The ribs expand outwards, forming a huge crushing like device with multiple spikes on it. The sealing symbol for this part is just above the actual ribcage. Leg & Foot Components- Spoiler:
Legs 8A; Spider Legs 5 6 7 and 8 A leg part that interchanges at the hips. This replaces Baiote's standard humanoid legs with four spider legs, each with a powerful pneumatic crusher for well, crushing things. The seal symbol for this part is just below Baiote's naval.
Legs 8B; Taijutsu Thin athletic legs covered in a very strong yet flexible material. The material itself conducts electrical signals allowing for faster control and stronger attacks. The seal symbol for this part is just below Baiote's naval.
Legs 8C; Pneumatic System Backed by a pneumatic system, these legs are designed for taijutsu. Though not as quick as the taijutsu legs, they are capable of deliver rock shattering blows and can leap extremely high. The seal symbol for this part is just below Baiote's naval.
Left Foot 1A; Shock Absorbancy Contains a softening pneumatic system that absorbs shock created from high falls or jumps over long distances.
Left Foot 2A; Grapple Suction Allows Baiote to walk or run sideways up a wall through the use of air-suction cups located on the heel and forefront of the foot area. This can not be used in conjunction with part Left Foot A1.
Right Foot 1A; Shock Absorbancy Contains a softening pneumatic system that absorbs shock created from high falls or jumps over long distances.
Right Foot 2A; Grapple Suction Allows Baiote to walk or run sideways up a wall through the use of air-suction cups located on the heel and forefront of the foot area. This can not be used in conjunction with part Right Foot A1. Head & Eye Components- Spoiler:
Right Eye 9A; Scope Mechanic Scope, can zoom for clear sight up to three miles away.
Right Eye 9B; Body Analysis When chakra is channeled, it grants the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. The viewing capabilities are similar to that of the Byakugan; although the Gentle Fist fighting style is not employed or granted to Baiote for activating this eye. This eye can only be activated once a topic, and lasts for 6 posts.
Left Eye 10A; Scope Mechanic Scope, can zoom for clear sight up to three miles away.
Cranium 11A; Detection A specifically designed part that allows for multiple types of detection. Generally, this functions by sending out sound waves and radio waves. When either of these bounce back to Baiote's position, it allows him to virtually see whatever the waves are bouncing off of. This gives him a perfect three hundred and sixty degree range of vision, however the vision of the waves is limited, as the radio waves will bounce off anything metallic, he cannot see beyond anything metal with them. the sound waves likewise bounce from all surfaces. Using both simultaneously however, will give Baiote a three hundred and sixty degree x-ray capability, which extends to the nearest solid objects within that field of vision. The seal for this part is on Baiote's forehead. This can only be used once a topic and for 5 posts. Additional, Vital Components- Spoiler:
Chest 1A; Chakra Generator A specifically designed piece of genius created by Baiote. This generator is relatively small in size, only about the size of the average human heart. Considering the body of armor as a whole operates solely off of the basis of chakra channeled by Baiote, he came up with an invention such as this. It enables Baiote to effectively maintain a combat-based outcome whilst not running out of chakra. By channeling approximately 3/4 of his chakra into the generator, the chakra itself is strained and channels back and forth through a pendulum-type mechanism which constantly feeds off of itself - thus not putting waste to any chakra, thereas allowing Baiote to regenerate his own, while the battle machine continues to fight without the need for further channelization.
- Spoiler:
Left Hand 3c; Armor Watch This high-tech gizmo contains every ounce of item used by Baiote for his battle suit, and allows him to store the armor in this watch. If the small clock-hand button is pressed in, the armor will release (similar to the effect inside of a summoning scroll); and envelop Baiote in mere seconds. This watch appears to be nothing more than a simple wrist watch in appearance, and stays on Baiote's left hand wrist at all times, even in human form. This is the center base of operations for the suit of armor.
- Spoiler:
Spine 1A; Sword Compartment - Akutenshi Rappa (Angel's Trumpet) The "Akutenshi Rappa" (LINK)This sword is produced by the spine compartment hidden in the left side of Baiote's armored back. Opening this compartment sends the sword and sheathe to the hand of Baiote, and he can control it with free will from that point on. The blade is incredibly sharp, cut with an enhanced aluminum alloy whetstone - the sharpness rating would equal that of being capable of cutting through solid canyon rock (considering eroded rock is harder than solid natural rock, it is incredibly sharp.)The sword is solidly coated in a special type of plant-based poison called Datura Stramonium, gathered from the plant herb Angel's Trumpet. The active ingredients are atropine, hyoscyamine and scopolamine which are classified as deliriants, or anticholinergics. Due to the elevated risk of overdose in uninformed users, many hospitalizations, and some deaths, are reported from recreational use. Each direct hit would cause an effect and further effect before certain overdose is caused. A direct hit would be considered any attack that rends flesh and reveals blood. Direct Hit (1); Poison causes paralysis of targeted body part. (Follows all Direct Hits afterward.) Direct Hit (2); Poison travels through the bloodstream and corrupts electromagnetic signals to the brain; causing hallucination - hindering balance and coordination. Direct Hit (3); Poison corrupts heart vessels, increasing heart-rate, making it harder to focus and operate. Increased breathing pattern, dramatic loss of stamina. Direct Hit (4); Poison travels to brainstem, causing mass hysteria. Subject will see and hear things that are not there at all. This effect can be linked similar to Genjutsu illusions. Direct Hit (5); Poison causes overall collapse of bodily parts, shuts the brain down and causes overdosage - Killing the subject.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Predator 2.0, the SuperTank - Spoiler:
Last edited by Baiote Isai on Fri 07 Oct 2011, 7:47 pm; edited 2 times in total | |
| | | Altair Denkou
Posts : 75 Join date : 2010-03-28
| Subject: Re: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Fri 07 Oct 2011, 3:07 pm | |
| Predator 2.0, the SuperTank... - wtf? explain exactly what this is its ammunition and stuff please >.>
Datura Stramonium - Well as a Genin this seems a bit too op for someone on your level tone it down a bit
Question about the armor do you change its components before you go into battle?
Missile Launcher - Genin level so no
Water Jet - Genin level so no
Element Ring - Mastery of all elements so simple? no
Chakra Generator - Even if your chakra is moving back and fourth how would that power the armor? chakra would still be in use and thus still be spent to control it considering whats powering it is your chakra, maybe you should edit it that it allows you to use less chakra than needed with out it | |
| | | Baiote Isai Genin :: Regular
Posts : 12 Join date : 2011-10-03
| Subject: Re: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Fri 07 Oct 2011, 3:35 pm | |
| Alright so those two can't be used until Chunin, and Element Ring will be removed.
Supertank is basically a monstrously large siege machine that uses missile-like weapons to do mass damage to walls and such. The chakra generator is similar to that of a grandfather clock. Once you expend the energy needed to push the chime in the clock, it continuously swings back and forth regardless of what you do in the future because the energy is already there. The pulley's moving the chime work like the mechanisms hidden in the generator itself.
As for my sword - I'll only enable up to the second direct hit ability for now. | |
| | | Altair Denkou
Posts : 75 Join date : 2010-03-28
| Subject: Re: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Fri 07 Oct 2011, 4:01 pm | |
| Alright then for the water jet chuunin level missiles Jounin level
for the direct hits you can get them while you climb the ranking ladder 3 C-rank, 4 hit, B-rank, 5th Hit- A rank
and if you agree your approved | |
| | | Baiote Isai Genin :: Regular
Posts : 12 Join date : 2011-10-03
| Subject: Re: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Fri 07 Oct 2011, 7:47 pm | |
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| | | Agito Shuryu
Posts : 774 Join date : 2009-08-28 Age : 30
| Subject: Re: Baiote Isai's Kaisen-Dekiagari Yoroi (Battle-Ready Armor)/PDT2.0 Fri 07 Oct 2011, 8:11 pm | |
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