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 Yashamaru Saeki's jutsus and equipment

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JayJonnaJackson
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Yashamaru Saeki's jutsus and equipment Empty
PostSubject: Yashamaru Saeki's jutsus and equipment   Yashamaru Saeki's jutsus and equipment Icon_minitimeFri 23 Sep 2011, 2:33 pm

Elements: Fuuton
Main: Wind
Subs: N/A

Kekkei Genkai: None

Summonings: None

Weapons:
8 sealing tags
4 bells
30 Exploding notes (15 per belt side pouch, 1 pouch on ether side of the hip)
70 fake notes (with the kanji for explosion on them)
Hidden retractable wrist blades (1 up each sleeve of each arm, on the outside of his wrists)
2 Chakra Blades (back pouch)
20 meters chakra ninja wire (back pouch)
6 Sealing scrolls (3 on each side of his chest in special slots on the jounin vest). They are hold the following things: 1) Summoning: Iron Protection Wall; 2) Non elemental, non physical kekkai (shield) jutsu; 3) 60 meters of normal ninja wire; 4) Bakuryūgeki (Exploding Dragon Strike); 5) Mizuame Nabara (Syrup Capture Field) jutsu; 6) Exploding Sphere.
1 Flash bombs
3 smoke bombs
10 small smoke bombs
1 poison vial


Custom jutsu:
Name: Kuromazoku Fukkatsu no Hitsugi (Dark Renewal)
Rank: S
Type: Ninjutsu
Style: Ninja Art
Description: Similar to the Kekkai Houjin [Barrier Method Battle Array], you place an array of sealing tags around the boundary of a much larger area. Anyone who enters the area will have their chakra subtly, continuously in small portions, drained away. Usually the drain is inconsequential but it increases the more active the enemy is and decreases the more relaxed he is so that he doesn't notice the actual draining and attribute his weariness to normal combat fatigue (chakra sensors and ninja with doujutsu like the byakugan can detect this jutsu far more easily). The drained chakra is transferred to the one who has a sealing tag, with the kanji "Reciever" on it, attached on his chest. This jutsu has no effect on anyone who has a sealing tag, with the kanji "Friend" on it, attached on his chest.

Name: Genzon Waia (Living Wire)
Rank: C
Type: Ninjutsu
Style: Ninja Art
Description: The user flows their chakra into a wire kept within their inventory. The user can then manipulate the shape and movement of the wire through chakra control alone.

Name: Fuuton: Fūryoku [Wind release: Breeze]
Rank: D
Type: Ninjutsu
Style: Wind
Description: After completing the handseals, a mild wind will start blowing within the vicinity of the caster (about 30 square meters). The wind is not strong enough to deflect enemy projectiles or cause major dust clouds to rise up or blow away smoke clouds instantaneously, in fact if the caster is not seen performing the handseals the wind might be attributed to a natural occurrence. The wind will blow in the direction the caster chooses and in some parts (known only to the caster) the current will be stronger. The jutsu ends when the caster wills it to end.

Kyudo combat style, Chisana Kyojin


Description: Chisana Kyojin (little giants) is a ranged combat style put together by Yashamaru Saeki. It involves using small arms (kunai, senbon, shuriken ect... but mostly kunai and senbon) as the main tool to dominate the battlefield from afar. The techniques are no secret seeing as how they are mostly trick shots that don't require chakra. The catch is that in order to perform them one must have incredible skill and precision, qualities that demand long years of practice and dedication.
Moto: A well placed senbon can kill a man just as easily as some flashy S ranked ninjutsu.

Name: Shrieking Shuriken
Rank: D
Type: Taijutsu
Style: Ninja art
Description: The user puts an extra spin on his next shuriken attack, improving its overall aerodynamics and ensuring more accurate trajectories. As a side effect (or extra bonus, depending on how you look at it), the shuriken will emit a distinct noticeable sound.

Name: Kage no Kunai (Shadow Kunai)
Rank: D
Type: Ninjutsu
Style: Ninja art
Description: The user throws a kunai (which acts as a diversion) then a 2nd projectile hidden in its shadow. This trick shot greatly improves if the 2nd projectile is a senbon.

Name: Brother Bond
Rank: D
Type: Fuinjutsu
Style: Ninja art
Description: After the user imbueds some chakra into a projectile, a seal with the kanji "Beacon" will appear on it. You can repeat the process to make one other projectile the "Recipient", that projectile will be drawn to the first. If you want, you can create the "Recipient" before the "Beacon".

Name: Hagane Senkou (Steel Flash)
Rank: C
Type: Ninjutsu
Style: Ninja art
Description: A projectile is imbued with a small amount of chakra. Once it comes in contact with something else, it will give off an extremely bright flash accompanied with a deafening "boom" noise. The flash itself has the same range of a flash bomb, but the deafening effect is only within a ten foot range. The deafening and the blinding last for only one post.

Name: Souki (Recall)
Rank: C
Type: Ninjutsu
Style: Ninja art
Description: With one handseal, the user extends their chakra out to create a large field invisible to the naked eye. Projectiles that have previously been imbued with the users chakra will fly back in a straight line to the user because they'll drawn to the source of this chakra.

Name: Projectile Typhoon
Requirements Summoning: Lightning Blade Creation
Rank: C
Type: Ninjutsu
Style: Ninja art
Description: The user places a seal on 1 kunai, loading it with projectiles from his current Summoning: Lightning Blade Creation seals. A short duration after the kunai leaves the users hand, the seal breaks and releases a barrage of weapons.

Name: Kage Senbon (Shadow Senbon)
Rank: C
Type: Ninjutsu
Style: Ninja art
Description: A variation of the Shadow Shuriken Technique, replacing shuriken with senbon. The user throws a normal senbon and a senbon with a bell and wire attached and a senbon. The intention is that the opponent will only react to the sound of the bells and won't notice the silent senbons, making them an easier target. The wire is so that the bell can be rung from unexpected positions.

Name: Dead man's arc
Rank: C
Type: Taijutsu
Style: Ninja art
Description: You throw a kunai then a 2nd projectile that will hit the kunai in mid flight and drastically change its direction, hitting its target from an impossible angle. This technique improves if used right after a different Kyudo jutsu.

Name: Double Stab
Rank: C
Type: Taijutsu
Style: Ninja art
Description: The user makes a quick stab with a weapon in each hand. This technique immensely improves if used right after Cross-counter and further still if you are using retractable wrist blades and used them for the first time in your Cross counter.

Name: Cross-counter
Rank: B
Type: Taijutsu
Style: Ninja art
Description: When your opponent overextends with a melee attack while wielding a weapon, the user crosses his arms then, in a scissor like motion, hits the opponent's weapon's weak points from each side with his kunai or retractable wrist blades and shatters it. Variations include using chakra flow jutsus if dealing with large or particularly durable weapons. This technique improves if using retractable wrist blades for the first time, you ended your previous post with Between Scylla and Charybdis and your first jutsu of the current post is this technique.

Name: Arial dodge
Rank: B
Type: Taijutsu
Style: Ninja art
Description: The user jumps very high into the air, easily avoiding the first attack but leaves himself completely exposed and helpless for any follow up attack. The user then attaches ninja wire to a kunai (which he throws at a nearby object) and literally yanks himself away from incoming attacks. This trick is very effective the first time its used, but becomes less so with each following use.

Name: Interception
Rank: B
Type: Ninjutsu/Taijutsu
Style: Ninja art
Description: This trick shot was specifically designed to counter (and possibly overwhelm) enemy projectile, physical/semi-physical ranged attacks. Its performed by launching kunai into incoming enemy projectile (deflecting them in mid flight) then, if the attack numbered in the dozens, move (or stay) into the hole you created in the attack so that the rest of the projectiles harmlessly pass you by. Variations include using exploding tags (in case incoming projectiles are medium~large, or the attack is a ninjutsu physical/semi-physical) and using Wind Release: Wind Enhanced Tools jutsu to slice through incoming attack then continue on to the enemy himself. This trick shot improves if used immediately after an incoming attack.

Name: Okure Handou (Delayed Reaction)
Rank: B
Type: Ninjutsu
Style: Fuuton
Description: The user creates a pocket of chakra around the entire projectile as they throw it. This chakra keeps it from moving, by holding in place in that one exact point in space. At any time, the user can release their hold on the projectile which will cause it to continue in the direction it's pointing as if it was being thrown normally. It can sit there as long as the user wills it to, but as soon as they want it to be released, the pocket of chakra focuses itself behind the kunai and bursts it forward at high speed within in a instant.

Name: Dancing Firefly
Rank: B
Type: Ninjutsu
Style: Ninja Art
Description: You can loosely or deeply imbue a bit of chakra into a projectile, making it really sleek (just like a mirror) causing it to completely reflect light. If the chakra loosely imbued then, when the projectile hits another projectile the chakra transfers and the new projectile takes on the same properties while the previous looses them. Shiny objects naturally draw the eye's attention which is why the sporadic lightshow from a sleek projectile while in flight makes it very difficult for the opponent to follow the movements of multiple incoming projectiles. This jutsu doesn't work on cloudy moonless nights or lightless underground environments.

Name: 3 pronged strike
Requirements: Sharpshooter
Rank: A
Type: Taijutsu
Style: Ninja art
Description: Though always useful, this trick shot was specifically designed against high speed charging attacks/evades. Its performed by launching a kunai at an enemy closely followed by a 2nd projectile slight off from the intended target. Halfway after the first 2 projectiles (which up to this point acted as decoys) you enhance the muscle in your arm with chakra to launch an extremely fast 3rd projectile (must be a kunai) who will glance the 1st kunai. The 3rd projectile's direction will remain unchanged, headed straight for the opponent, but the glance will shift the direction of the 1st in the opposed from that of the 2nd projectile. This trick shot easily avoids any ranged interception the opponent launches and has very high chances of hitting moving and mid-air targets, especially if used after another Kyudo jutsu.

Name: Ghost Strike
Requirements: Sharpshooter, Dead man's arc
Rank: A
Type: Taijutsu
Style: Ninja art
Description:Though useful in all situations, this technique was specifically designed to attack enemies using overwhelming ranged frontal assaults and semi-kekkai defenses by bypassing these obstacles altogether. Its performed by launching a kunai at the opponent closely followed by a 2nd kunai (hidden in the shadow of the 1st) that will glance the 1st in mid flight and change its direction, usually away from the opponent and any interception he may have launched against it. After the glance the 2nd kunai's new direction becomes the 1st kunai's original path. Moments after the 2nd kunai, you throw a 3rd projectile which will ricochet and send the 1st kunai back at the opponent, hitting them from an impossible angle at the same time the 2nd kunai would reach them from the front. This technique improves if used against an enemy right after he used a ninjutsu that at least partially lower the vision field between himself and you.

Name: 1st spike, the fast gepard
Requirements: Sharpshooter
Rank: A
Type: Taijutsu
Style: Ninja art
Description: This trick shot is ideally designed as a spiked block against small scale projectile attack. Its preformed by making a quick sideway lunge and throwing up to 8 kunai at the enemy incoming projectile attacks. The kunai will glance the incoming projectile, shifting their direction opposed to the direction of your lunge, while the direction of your own kunai shift towards that of your opponent, attacking him and stealing his initiative and response time in the process. Number of own kunai can't exceed the number of incoming projectile, trick shot can't be performed safely if incoming projectile exceed 8. This trick shot improves if used immediately after an incoming attack, provided the incoming projectiles are small in size.

Name: 2nd spike, the lethal mosquito
Requirements: Sharpshooter, Acupuncture, Summoning: Lightning Blade Creation, Between Scylla and Charybdis
Rank: A
Type: Taijutsu
Style: Ninja art
Description: This slight of hand trick is ideally designed as a spiked block against single strike ken/taijutsu melee and close range attacks. First you assume the Between Scylla and Charybdis position except you keep the back hand empty and in plain sight, then when the attack comes you retreat in the same direction it's going (thus marginalizing its power) and deflect with your guard hand while making a quick swoop with your back hand to bring it up front and aid the guard hand. Between the time you bring your hand from the back to front you summon a senbon and launch it at your opponent's exposed guard. This technique improves if you are using this trick for the first time, right after a different Kyudo defense jutsu, enemy is using a slashing/centrafugal attack, he's holding a medium/large size weapon with both hands. Variations include using chakra to enhance your speed in case the enemy has supernatural speed and/or a chakra flow jutsu in case the enemy is wielding a large weapon or has thick armor.

Name: 3rd spike, the unseen snake
Requirements: Sharpshooter, Between Scylla and Charybdis
Rank: A
Type: Ninjutsu/Taijutsu
Style: Ninja art
Description: Though it can be used against other forms of melee attack, this jutsu is ideally designed as an anti-kenjutsu spiked block. Its performed by retreating backwards in response to the enemy's melee attack (thus forcing him to overextend in order for his attack to be successful) and intercepting his attack with an inside>outward deflection with a small arm weapon while simultaneously using Fukumi Hari to shoot a needle at his exposed guard. This trick improves if you are using retractable wrist blades for the first time, using this trick for the first time, using this trick right after a different Kyudo defense jutsu, enemy is using a stab/thrusting attack, enemy is simultaneously using a small~medium size weapon in each hand and attacked with both, has build up momentum. Variations include using chakra to enhance your speed in case the enemy has supernatural speed and/or a chakra flow jutsu in case the enemy is wielding a large weapon or has supernatural strength.

Name: Sharpshooter
Rank: A
Type: Taijutsu (passive)
Style: Ninja art
Description: Long years of practice with small arms has made you a sharpshooter. Your projectile attacks are much faster and when facing a target, even a moving target, the question in no longer "Can I hit the bullseye?" but rather "How many times would you like me to hit the bullseye?".

Name: Acupuncture
Requirements: Sharpshooter
Rank: A
Type: Taijutsu (passive)
Style: Ninja art
Description: When you score a hit with a small projectile weapon (especially with Senbon and needles) chances of hitting a vital organ, major artery or nerve center is almost guaranteed.

Name: Between Scylla and Charybdis
Rank: A
Type: Taijutsu
Style: Ninja art
Description: Long years of practice have allowed the user to overcome all weaknesses attributed to small arms, so now he's flaunting it. If the opponent is in melee range the user steadily retreats, kunai in each hand, deflecting incoming attacks using technique to overcome strength and speed against speed (both made easier due to the kunai's size), while also attacking by throwing a projectile at the opponent (thus overcoming the problem with the short reach) when given even half a breath's chance. Opponent attacks too little, the kunai increase in frequency. He attacks too much (made that much harder by the constant retreating), his defense drops leaving you exposed to certain death. He focuses on defense alone, the user gets away and buries him with a continues flow of dozens of fast and very accurate projectiles. Stay close or stay away, which evil will he choose?


Last edited by JayJonnaJackson on Sun 02 Oct 2011, 8:07 am; edited 3 times in total
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JayJonnaJackson
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PostSubject: Re: Yashamaru Saeki's jutsus and equipment   Yashamaru Saeki's jutsus and equipment Icon_minitimeMon 26 Sep 2011, 5:04 am

*Bump*
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JayJonnaJackson
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PostSubject: Re: Yashamaru Saeki's jutsus and equipment   Yashamaru Saeki's jutsus and equipment Icon_minitimeSat 01 Oct 2011, 9:00 am

bumpity, bump bump, ke bum bum bump.
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PostSubject: Re: Yashamaru Saeki's jutsus and equipment   Yashamaru Saeki's jutsus and equipment Icon_minitimeSat 01 Oct 2011, 11:06 pm

I actually read every single word. Agito would be proud.

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