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 Kidomaru's jutsu

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Kidomaru

Kidomaru


Male Posts : 19
Join date : 2010-02-24

Kidomaru's jutsu Empty
PostSubject: Kidomaru's jutsu   Kidomaru's jutsu Icon_minitimeThu 25 Feb 2010, 1:35 am

Name: Shadow Clone Technique
Rank: B
Type: Ninjutsu
Element: None
Description: milar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Unlike other clone techniques, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person. In the anime, Sasuke Uchiha claims that the Sharingan can distinguish clones from the original, however various events throughout the series seem to indicate that this is not the case, implying that the Sharingan was merely used to keep track of the original's movements.

Name: Puppet Technique
Rank: C
Type: Ninjutsu
Element: None
Description: The Puppet Technique is a unique ninjutsu fighting style; this jutsu uses strings of chakra to control puppets like marionettes. Any number of chakra strings can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one string. While most puppeteers would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time. Apart from being used to control marionettes, the chakra strings can be attached to other objects, allowing the user to control, or at the very least disrupt, other things. In one instance, Kankurō uses chakra strings to trip Naruto Uzumaki when they first meet. In another, Chiyo uses chakra strings to control a person like a puppet. The strings can be made invisible, as Chiyo did with the Manipulating Attack Blades to sneak a string to bind Hiruko's iron tail. This technique has few weaknesses: according to Shino Aburame's observations during his fight against Kankurō, the Puppet technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralized. Also, while controlling the puppet, the user is wide open if the opponent bypasses the puppet. For this reason, puppeteers avoid hand to hand battle, relying almost exclusively on their puppets instead.

Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: None
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and their intended destination.

Name: Shadow Shuriken Technique
Rank: D
Type: Ninjutsu
Element: None
Description: The user of this technique throws multiple large shuriken, for instance the Fūma Shuriken, in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it appears as if only one shuriken was thrown. In Part II, Naruto used this jutsu in combination with his Wind Release: Rasenshuriken.

Name: Transformation Technique
Rank: E
Type: Ninjutsu
Element: None
Description: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konohagakure Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja. Tsunade of the Sannin possesses a more advanced version of the Transformation Technique, where she disguises her 50-year-old self as younger versions of herself. Her technique is unique as it seems to be permanent, nor does she need to exert herself to maintain it for a long time, whereas a normal transformation would be dispelled when the user is injured. This implies that the form is a physical transformation and that it only breaks when Tsunade is low on chakra. Kagerō has also shown such a transformation, warping her appearance into a grotesque, hunchback man.

Name: Body Replacement Technique
Rank: E
Type: Ninjutsu
Element: None
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique. The anime has a number of other objects being used for this jutsu, such as a boulder, mud, a scarecrow, and even a large rolled-up carpet. These items are usually nowhere in sight, suggesting that they are merely gags meant to lighten up the situation and not an actual part of the jutsu. Additionally, the normal practice of switching places with a section of log is done in several places that have no such thing anywhere nearby.

Name: Armor of Sticky Gold
Rank: A
Type: Kekkei Genkai
Element: None
Description: By excreting his Sticky Gold from his pores, Kidōmaru can quickly create a temporary armor that is capable of blocking chakra once exposed to oxygen and even blocks the Hyūga clan's special taijutsu style, the Gentle Fist.

Name: Spider Cocoon
Rank: C
Type: Kekkei Genkai
Element: None
Description: This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidōmaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.

Name: Spider Sticking Spit
Rank: D
Type: Kekkei Genkai
Element: None
Description: Emitting a stream of spider web from his mouth, Kidōmaru will grab onto a nearby opponent, allowing him to swing them.

Name: Spider Sticky Gold
Rank: B
Type: Kekkei Genkai
Element: None
Description: This technique allows Kidōmaru to release a form of golden liquid from his mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel depending on how much chakra he adds to it. Kidōmaru can use this technique to form deadly spikes, powerful arrows, kunai, or other projectile weapons.

Name: Spider War Bow: Terrible Split
Rank: A
Type: Kekkei Genkai
Element: None
Description: Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large warbow. He will then open his third eye on his forehead to increase the pin-point accuracy of his shot. Kidōmaru is known for not making any wasteful attacks since each attack is used to further refine ways to kill his target. With his bow firings taking several forms, each time he refines the attack, the power and accuracy will further increase by adding a drill to the arrowhead or the use of chakra control to the arrow through a string attached, respectively. The impact of each arrow is strong enough to create craters in the ground, and with the drill added, pile drive through forests.

Name: Spider Web Area
Rank: C
Type: Kekkei Genkai
Element: None
Description: If Kidōmaru is in enemy territory and needs to rest while still remaining on guard, he can lay spider thread throughout a surrounding area. Most ninja will recognize the thread as common spider web, however; this thread will run all the way back to a finger on Kidōmaru's hand. Slight movement against a webbing thread will pull it all the way back to Kidōmaru's finger and alert him to the nearby presence.

Name: Spider Web Flower
Rank: D
Type: Kekkei Genkai
Element: None
Description: After gathering his spider thread into his mouth, Kidōmaru will spit net-like cobwebs of the thread at his target. These nets will fly through the air, and upon hitting an opponent, will stick and bind the ninja to any nearby surface.

Name: Spider Web Unrolling
Rank: B
Type: Kekkei Genkai
Element: None
Description: This jutsu was used by Kidōmaru in order to trap Naruto Uzumaki and his shadow clones in a giant web. Kidōmaru spews a ball of spider web and unrolls it into a giant web. Like all of his webbing, the threads cannot easily be cut.
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